; =============================================================
; Resident Evil 4 Ultimate HD Edition - Sprite Data
; Generated from re4eff by mariokart64n
; -------------------------------------------------------------
;
; * Defines Paths to Resource Folders both relative and
; absolute paths are allowed
;
; -------------------------------------------------------------
;
; -- CORE SPRITE CHART --
; ________________________________________________
; | 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F
; |________________________________________________
; 00 | 00 01 __ 03 04 05 06 07 08 09 0A 0B 0C __ 0E 0F
; 01 | 10 __ 12 13 __ __ 16 17 18 19 __ 1B 1C 1D 1E 1F
; 02 | 20 __ 22 23 __ 25 26 __ 28 __ __ __ 2C __ 2E __
; 03 | __ __ 32 __ __ __ __ __ __ __ __ __ __ __ __ __
; 04 | __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
; 05 | 50 51 52 53 __ __ 56 57 58 59 5A __ __ __ __ 5F
; 06 | __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ 6F
; 07 | __ __ 72 __ __ __ __ __ __ 79 __ __ __ __ __ __
; 08 | __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
; 09 | __ __ __ __ __ __ 96 __ __ __ __ __ __ __ __ __
; 0A | __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
; 0B | __ B1 B2 __ __ __ __ __ __ __ __ __ __ __ __ __
; 0C | __ __ __ __ __ __ __ __ __ __ __ __ __ CD CE __
; 0D | __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
; 0E | __ __ E2 __ __ __ __ __ __ E9 __ __ __ __ __ __
; 0F | __ __ __ __ __ __ __ F7 __ __ __ __ FC __ __ FF
;
;
; 00: Blood Splat 1 25: Vertical Gradient
; 01: Blood Splat 2 26: Flame 1
; 03: Blood Splat 3 28: Flame 2
; 04: Blood Spot 1 2C: Explosion 5
; 05: Blood Spot 2 2E: Explosion 6
; 06: Blood Splat 4 32: Blended Square
; 07: Blood Splat 5 50: Dish
; 08: Specular 1 51: Smoke 4
; 09: Blood Splat 6 52: Smoke 5
; 0A: Explosion 1 53: Smoke 6
; 0B: V Shaped Gradient 56: Splash 1
; 0C: Blood Splat 7 57: Splash 2
; 0E: Blood Splat 8 58: Splash 3
; 0F: Blood Splat 9 59: Splash 4
; 10: Blood Splat 10 5A: Splash 5
; 12: Bullet Hole 5F: Splash 6
; 13: Specular 2 6F: Bubbles
; 16: Blood Splat 11 72: Screen Static
; 17: Specular 3 79: Specular 5
; 18: Blood Splat 12 96: Web
; 19: Blood Splat 13 B1: Transparent Circle
; 1B: Water Ripple B2: Circle
; 1C: Specular 4 CD: Smoke 7
; 1D: Smoke 1 CE: Splash 7
; 1E: Smoke 2 E2: Splash 8
; 1F: Smoke 3 E9: Highlighted Gradient
; 20: Explosion 2 F7: Square
; 22: Explosion 3 FC: Square Smoke
; 23: Explosion 4 FF: Blended Circle
;
; =============================================================
; =============================================================
; Resident Evil 4 Ultimate HD Edition - Animation Data
; Generated from re4eff by mariokart64n
; -------------------------------------------------------------
;
; * Defines Paths to Resource Folders both relative and
; absolute paths are allowed
;
; * 'group_id' represents the memory location in which the
; resource is written to. If the same 'group_id' is assigned
; then only the last resource will be accessible through
; memory. Therefore you should keep the 'group_id' discret
;
; -------------------------------------------------------------
;
; -- EFF CORE CHART --
; ________________________________________________
; | 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F
; |________________________________________________
; 00 | 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F
; 01 | 10 11 12 13 14 15 16 17 18 19 1A 1B 1C __ 1E 1F
; 02 | 20 21 22 __ 24 25 26 27 28 __ __ __ 2C __ 2E 2F
; 03 | 30 31 32 33 34 __ 36 __ __ 39 3A 3B 3C 3D __ 3F
; 04 | 40 41 42 43 44 45 46 47 __ __ __ __ __ 4D 4E 4F
; 05 | 50 51 52 __ __ __ __ 57 58 __ __ __ __ __ __ __
; 06 | __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
; 07 | __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
; 08 | __ __ __ __ __ __ __ 87 __ __ __ __ __ __ 8E __
; 09 | __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
; 0A | __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
; 0B | __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
; 0C | __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
; 0D | __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
; 0E | __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
; 0F | __ __ __ F3 __ F5 F6 __ __ F9 FA FB __ __ __ __
;
;
; 00: Blood Spurt 28: Water Surface Expl
; 01: Blood Splat 2C: Blue Pickup Aura
; 02: Blood Splat 2 2E: Blue Pickup Aura,
; 03: Red Laser 2F: Red Pickup Aura
; 04: Water Splash 30: Red Pickup Aura, S
; 05: Water Splash 2 31: Green Pickup Aura
; 06: Screen Glare 32: Green Pickup Aura,
; 07: Screen Glare 2 33: White Pickup Aura
; 08: Screen Glare 3 34: Blood Drop on Grou
; 09: Screen Glare 4 36: Explosion with Deb
; 0A: Water Surface Expl 39: Water Surface Expl
; 0B: Explosion with Deb 3A: Water Surface Spla
; 0C: Burst of Smoke 3B: Multiple Sparks
; 0D: Explosion with Deb 3C: Violent Screen Fla
; 0E: Water Surface Spla 3D: Short Burst Sparkl
; 0F: Water Surface Spla 3F: Slow Screen Flashe
; 10: Fire Explosion, Bl 40: Tiny Water Splash
; 11: Water Surface Spla 41: Tiny Water Splash
; 12: Water Surface Ripp 42: Mid Water Splash,
; 13: Water Surface Spla 43: Mid Water Splash,
; 14: Water Surface Spla 44: Small Water Splash
; 15: Water Surface Expl 45: Green Splashes
; 16: Small Smoke Cloud 46: Light Blue item Pi
; 17: Small Smoke Cloud 47: Light Blue item Pi
; 18: Small Explosion 4D: Extend Time Pickup
; 19: Water Surface Spla 4F: Flashing Red Dot 1
; 1A: Ground Scurched Bl 50: Flashing Red Dot 2
; 1B: Screen Grain Effec 51: Screen Flashing Wh
; 1C: Blood Drop on Grou 52: Yellow Shooting Pl
; 1E: Screen goes black 57: Small Explosion 2
; 1F: Mid Smoke Cloud 58: Blood Drop on Grou
; 20: Small Smoke Cloud 87: Black on White Dot
; 21: Pulsating Sparkle 8E: Circle Made of Dot
; 22: Small Water Surfac F3: Thermal Vision Scr
; 24: Pulsating Sparkle F5: Amber Screen
; 25: Pulsating Sparkle F6: Amber Screen + Lav
; 26: Ground Scurched Bl F9: Falling Green Smok
; 27: Fire Explosion, Bl FA: Enveloping Grey Sm
;
; =============================================================
Nenhum comentário:
Postar um comentário