2024/08/03

EFF mariokart64n Info

; =============================================================
;      Resident Evil 4 Ultimate HD Edition - Sprite Data
;             Generated from re4eff by mariokart64n
; -------------------------------------------------------------
;
; * Defines Paths to Resource Folders both relative and
;   absolute paths are allowed
;
; -------------------------------------------------------------
;
;                  -- CORE SPRITE CHART --
;       ________________________________________________
;      | 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F
;      |________________________________________________
;   00 | 00 01 __ 03 04 05 06 07 08 09 0A 0B 0C __ 0E 0F 
;   01 | 10 __ 12 13 __ __ 16 17 18 19 __ 1B 1C 1D 1E 1F 
;   02 | 20 __ 22 23 __ 25 26 __ 28 __ __ __ 2C __ 2E __ 
;   03 | __ __ 32 __ __ __ __ __ __ __ __ __ __ __ __ __ 
;   04 | __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ 
;   05 | 50 51 52 53 __ __ 56 57 58 59 5A __ __ __ __ 5F 
;   06 | __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ 6F 
;   07 | __ __ 72 __ __ __ __ __ __ 79 __ __ __ __ __ __ 
;   08 | __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ 
;   09 | __ __ __ __ __ __ 96 __ __ __ __ __ __ __ __ __ 
;   0A | __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ 
;   0B | __ B1 B2 __ __ __ __ __ __ __ __ __ __ __ __ __ 
;   0C | __ __ __ __ __ __ __ __ __ __ __ __ __ CD CE __ 
;   0D | __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ 
;   0E | __ __ E2 __ __ __ __ __ __ E9 __ __ __ __ __ __ 
;   0F | __ __ __ __ __ __ __ F7 __ __ __ __ FC __ __ FF 
;
;
;       00: Blood Splat 1         25: Vertical Gradient
;       01: Blood Splat 2         26: Flame 1
;       03: Blood Splat 3         28: Flame 2
;       04: Blood Spot 1          2C: Explosion 5
;       05: Blood Spot 2          2E: Explosion 6
;       06: Blood Splat 4         32: Blended Square
;       07: Blood Splat 5         50: Dish
;       08: Specular 1            51: Smoke 4
;       09: Blood Splat 6         52: Smoke 5
;       0A: Explosion 1           53: Smoke 6
;       0B: V Shaped Gradient     56: Splash 1
;       0C: Blood Splat 7         57: Splash 2
;       0E: Blood Splat 8         58: Splash 3
;       0F: Blood Splat 9         59: Splash 4
;       10: Blood Splat 10        5A: Splash 5
;       12: Bullet Hole           5F: Splash 6
;       13: Specular 2            6F: Bubbles
;       16: Blood Splat 11        72: Screen Static
;       17: Specular 3            79: Specular 5
;       18: Blood Splat 12        96: Web
;       19: Blood Splat 13        B1: Transparent Circle
;       1B: Water Ripple          B2: Circle
;       1C: Specular 4            CD: Smoke 7
;       1D: Smoke 1               CE: Splash 7
;       1E: Smoke 2               E2: Splash 8
;       1F: Smoke 3               E9: Highlighted Gradient
;       20: Explosion 2           F7: Square
;       22: Explosion 3           FC: Square Smoke
;       23: Explosion 4           FF: Blended Circle
;
; =============================================================

; =============================================================
;    Resident Evil 4 Ultimate HD Edition - Animation Data
;             Generated from re4eff by mariokart64n
; -------------------------------------------------------------
;
; * Defines Paths to Resource Folders both relative and
;   absolute paths are allowed
;
; * 'group_id' represents the memory location in which the 
;   resource is written to. If the same 'group_id' is assigned
;   then only the last resource will be accessible through
;   memory. Therefore you should keep the 'group_id' discret
;
; -------------------------------------------------------------
;
;                    -- EFF CORE CHART --
;       ________________________________________________
;      | 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F
;      |________________________________________________
;   00 | 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 
;   01 | 10 11 12 13 14 15 16 17 18 19 1A 1B 1C __ 1E 1F 
;   02 | 20 21 22 __ 24 25 26 27 28 __ __ __ 2C __ 2E 2F 
;   03 | 30 31 32 33 34 __ 36 __ __ 39 3A 3B 3C 3D __ 3F 
;   04 | 40 41 42 43 44 45 46 47 __ __ __ __ __ 4D 4E 4F 
;   05 | 50 51 52 __ __ __ __ 57 58 __ __ __ __ __ __ __ 
;   06 | __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ 
;   07 | __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ 
;   08 | __ __ __ __ __ __ __ 87 __ __ __ __ __ __ 8E __ 
;   09 | __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ 
;   0A | __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ 
;   0B | __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ 
;   0C | __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ 
;   0D | __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ 
;   0E | __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ 
;   0F | __ __ __ F3 __ F5 F6 __ __ F9 FA FB __ __ __ __ 
;
;
;       00: Blood Spurt           28: Water Surface Expl
;       01: Blood Splat           2C: Blue Pickup Aura
;       02: Blood Splat 2         2E: Blue Pickup Aura, 
;       03: Red Laser             2F: Red Pickup Aura
;       04: Water Splash          30: Red Pickup Aura, S
;       05: Water Splash 2        31: Green Pickup Aura
;       06: Screen Glare          32: Green Pickup Aura,
;       07: Screen Glare 2        33: White Pickup Aura
;       08: Screen Glare 3        34: Blood Drop on Grou
;       09: Screen Glare 4        36: Explosion with Deb
;       0A: Water Surface Expl    39: Water Surface Expl
;       0B: Explosion with Deb    3A: Water Surface Spla
;       0C: Burst of Smoke        3B: Multiple Sparks
;       0D: Explosion with Deb    3C: Violent Screen Fla
;       0E: Water Surface Spla    3D: Short Burst Sparkl
;       0F: Water Surface Spla    3F: Slow Screen Flashe
;       10: Fire Explosion, Bl    40: Tiny Water Splash
;       11: Water Surface Spla    41: Tiny Water Splash 
;       12: Water Surface Ripp    42: Mid Water Splash, 
;       13: Water Surface Spla    43: Mid Water Splash, 
;       14: Water Surface Spla    44: Small Water Splash
;       15: Water Surface Expl    45: Green Splashes
;       16: Small Smoke Cloud     46: Light Blue item Pi
;       17: Small Smoke Cloud     47: Light Blue item Pi
;       18: Small Explosion       4D: Extend Time Pickup
;       19: Water Surface Spla    4F: Flashing Red Dot 1
;       1A: Ground Scurched Bl    50: Flashing Red Dot 2
;       1B: Screen Grain Effec    51: Screen Flashing Wh
;       1C: Blood Drop on Grou    52: Yellow Shooting Pl
;       1E: Screen goes black     57: Small Explosion 2
;       1F: Mid Smoke Cloud       58: Blood Drop on Grou
;       20: Small Smoke Cloud     87: Black on White Dot
;       21: Pulsating Sparkle     8E: Circle Made of Dot
;       22: Small Water Surfac    F3: Thermal Vision Scr
;       24: Pulsating Sparkle     F5: Amber Screen
;       25: Pulsating Sparkle     F6: Amber Screen + Lav
;       26: Ground Scurched Bl    F9: Falling Green Smok
;       27: Fire Explosion, Bl    FA: Enveloping Grey Sm
;
; =============================================================

Nenhum comentário:

Postar um comentário