Taken from Resident Evil modding forums:
https://residentevilmodding.boards.net/thread/7523/re4uhd-ultimate-item-bin-list
RE4UHD Ultimate Item BIN file list
-Compiled by Mr.Curious 2017-
(for enemy and player BIN list see next post in this thread)
(for enemy and player BIN list see next post in this thread)
Here is a list of the BIN files for models shown in the inventory case & other locations in game from these directories:
\Steam\steamapps\common\Resident Evil 4\BIO4\SS\item
\Steam Games\steamapps\common\Resident Evil 4\BIO4\SS\cmn
Resident Evil 4\BIO4\SS\eng--->ss_pzzl.dat
\Steam\steamapps\common\Resident Evil 4\BIO4\SS\item
\Steam Games\steamapps\common\Resident Evil 4\BIO4\SS\cmn
Resident Evil 4\BIO4\SS\eng--->ss_pzzl.dat
Item photos & descriptions can be seen HERE
If you want to edit the inventory models see my thread HERE
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If you want to edit the inventory models see my thread HERE
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Click the links below to show (expand) the lists of models in each directory
Resident Evil 4\BIO4\SS\item
These are the models in the inventory case that we can examine (the ones rotating). The file names directly relate to the files in the ImagePack & ImagePackHD folders, particularly those in the 43000000 range. Example is that the file 43000037.pack.yz2 is the texture file for the Handcannon, which is idm037.BIN file - (This list does not contain file information on the cap model BIN files included in this directory)
idm000 - Amo case 0
idm00b - Drug vial
idm00a - Egg 2
idm00c - Plaga Sample
idm00e - Grenade 1
idm00e - Salazar Family Insignia
idm0a0 - Mine-Darts
idm0a1 - Spinel
idm0a3 - Gallery key
idm0a4 - Hexagonal Emblem right
idm0a5 - Hexagonal Emblem left
idm0a6 - Hexagonal Emblem combined
idm0a7 - Castle Gate Key
idm0a7 - Herb vial 2
idm0aa - Scope (Mine Thrower)?
idm0b8 - Butterfly Lamp (no Jewels)
idm0b9 - Eye Jewel (Green)
idm0ba - Eye Jewel (Red)
idm0bb - Eye Jewel (Blue)
idm0bc - Butterfly Lamp w/(G)
idm0bd - Butterfly Lamp w/(R)
idm0be - Butterfly Lamp w/(B)
idm0bf - Butterfly Lamp w/(G,R)
idm0c0 - Butterfly Lamp w/(G,B)
idm0c1 - Butterfly Lamp w/(R,B)
idm0c2 - Butterfly Lamp w/(R,G,B)
idm0c3 - Prison Key
idm0c4 - Golden/Platimnum Sword
idm0c5 - Infrared Scope
idm0c6 - Elegant Mask (no Gems)
idm0c7 - Gem (Green)
idm0c8 - Gem (Red)
idm0c9 - Gem (Purple)
idm0ca - Elegant Mask w/(G)
idm0cb - Elegant Mask w/(R)
idm0cc - Elegant Mask w/(P)
idm0cd - Elegant Mask w/(G,R)
idm0ce - Elegant Mask w/(G,P)
idm0cf - Elegant Mask w/(R,P)
idm0d0 - Elegant Mask w/(R,G,P)
idm0d1 - Golden Lynx (no Stones)
idm0d2 - Stone (Green)
idm0d3 - Stone (Red)
idm0d4 - Stone (Blue)
idm0d5 - Golden Lynx w/(G)
idm0d6 - Golden Lynx w/(R)
idm0d7 - Golden Lynx w/(B)
idm0d8 - Golden Lynx w/(G,R)
idm0d9 - Golden Lynx w/(G,B)
idm0da - Golden Lynx w/(R,B)
idm0db - Golden Lynx w/(G,R,B)
idm01a - Amo case 1
idm001 - Grenade 2
idm01b - Hourglass
idm01c - Herbs 1
idm01d - Stone Tablet
idm01e - Lion Ornament
idm01f - Goat Ornament
idm002 - Grenade 3
idm02a - Killer7
idm02b - Killer7 w/Silencer
idm02c - Shotgun
idm02d - Striker
idm02e - Rifle
idm02f - Rifle (semi-auto)
idm003 - Matilda
idm03a - Moonstone (Right half)
idm03b - Insignia Key
idm03c - Round Insignia
idm03d - False Eye
idm03e - Custom TMP
idm03f - Silencer (Handgun) 1
idm004 - Amo case 2
idm005 - Health Spray
idm05a - Elegant Headdress
idm05b - Antique Pipe
idm05c - Gold Bangle w/ Pearls
idm05d - Amber Ring
idm05e - Beerstein (No Catseye)
idm05f - Catseye 1
idm006 - Herbs 2
idm06a - Amo case 3
idm06b - Rifle w/Scope
idm06c - Rifle (semi-auto) w/ Scope
idm06d - Rocket Launcher 1
idm06e - King's Grail
idm06f - Queen's Grail
idm007 - Amo case 3
idm07a - Blue Moonstone
idm07b - Key to the Mine
idm008 - Egg 2
idm08a - Brass Pocket Watch 1
idm08b - Old Key
idm08c - Camp Key
idm08d - Dynamite
idm08e - Lift Activation Key (Separate Ways)
idm08f - Gold Bangle
idm009 - Egg 3
idm09a - Crown
idm09b - Crown Jewel
idm09c - Royal Insignia
idm09d - Crown with Jewels
idm09e - Crown with an insignia
idm09f - Salazar Family Crown
idm010 - Ada Crossbow
idm011 - Arrow case or Bowgun Bolts case
idm012 - Herb vial 3
idm013 - Herb vial 4
idm014 - Herb vial 5
idm015 - Herb vial 6
idm016 - Herb vial 7
idm017 - Rocket Launcher 2
idm018 - Amo case 4
idm019 - Herbs 3
idm020 - Amo case 4
idm021 - Punisher
idm022 - Scope (Mine Thrower)?
idm023 - Handgun
idm024 - Handgun (with Silencer)
idm025 - Red9 *many morph obj included*
idm026 - Red9 w/stock *many morph obj included*
idm027 - Blacktail
idm028 - Mine Thrower
idm029 - Broken Butterfly
idm030 - TMP
idm031 - Activation Key 1
idm032 - TMP w/ Stock
idm033 - Activation Key 1
idm034 - Chicago Typewriter
idm035 - Rocket Launcher 3
idm036 - Mine Thrower + Scope
idm037 - Handcannon
idm038 - Knife
idm039 - Serpent Ornament
idm040 - unknown object
idm041 - P.R.L. 412
idm042 - Stock (Red9)
idm043 - Stock (TMP)
idm044 - Scope (Rifle)
idm045 - Scope (semi-auto rifle)
idm046 - Mine Cartridge
idm047 - Shotgun (Ada's)
idm051 - Rifle (semi-auto) w/ Infrared Scope
idm052 - Krauser's Bow
idm053 - Chicago Typewriter w/foregrip
idm056 - Velvet Blue
idm057 - Emerald
idm058 - Pearl Pendant 1
idm059 - Brass Pocket Watch 2
idm060 - Catseye (Red)
idm061 - Catseye (Yellow)
idm062 - Beerstein w/(G)
idm063 - Beerstein w/(R)
idm064 - Beerstein w/(Y)
idm065 - Beerstein w/(G,R)
idm066 - Beerstein w/(G,Y)
idm067 - Beerstein w/(R,Y)
idm068 - Beerstein w/(G,R,Y)
idm069 - Moonstone (Left half)
idm070 - Staff of Royalty
idm072 - Arrow case or Bowgun Bolts case
idm074 - Card Key 1
idm076 - Catseye (green)
idm077 - Ruby
idm080 - Golden/Platimnum Sword
idm081 - Iron Key (Separate Ways)
idm082 - Stone of Sacrifice
idm083 - Card Key 2
idm084 - Card Key 3
idm085 - Piece of the Holy Beast, Panther
idm086 - Piece of the Holy Beast, Serpent
idm087 - Piece of the Holy Beast, Eagle
idm088 - Jet-ski Key
idm089 - Pearl Pendant 2
idm090 - Elegant Perfume Bottle
idm091 - Mirror w/ Pearls & Rubies
idm092 - Card Key 4
idm093 - Elegant Chessboard
idm094 - Riot Gun
idm095 - Black Bass
idm096 - Hourglass w/ gold decor 2
idm097 - Black Bass 2
idm098 - Illuminados Pendant
idm099 - Rifle + ScopeIDM
idm000 - Amo case 0
idm00b - Drug vial
idm00a - Egg 2
idm00c - Plaga Sample
idm00e - Grenade 1
idm00e - Salazar Family Insignia
idm0a0 - Mine-Darts
idm0a1 - Spinel
idm0a3 - Gallery key
idm0a4 - Hexagonal Emblem right
idm0a5 - Hexagonal Emblem left
idm0a6 - Hexagonal Emblem combined
idm0a7 - Castle Gate Key
idm0a7 - Herb vial 2
idm0aa - Scope (Mine Thrower)?
idm0b8 - Butterfly Lamp (no Jewels)
idm0b9 - Eye Jewel (Green)
idm0ba - Eye Jewel (Red)
idm0bb - Eye Jewel (Blue)
idm0bc - Butterfly Lamp w/(G)
idm0bd - Butterfly Lamp w/(R)
idm0be - Butterfly Lamp w/(B)
idm0bf - Butterfly Lamp w/(G,R)
idm0c0 - Butterfly Lamp w/(G,B)
idm0c1 - Butterfly Lamp w/(R,B)
idm0c2 - Butterfly Lamp w/(R,G,B)
idm0c3 - Prison Key
idm0c4 - Golden/Platimnum Sword
idm0c5 - Infrared Scope
idm0c6 - Elegant Mask (no Gems)
idm0c7 - Gem (Green)
idm0c8 - Gem (Red)
idm0c9 - Gem (Purple)
idm0ca - Elegant Mask w/(G)
idm0cb - Elegant Mask w/(R)
idm0cc - Elegant Mask w/(P)
idm0cd - Elegant Mask w/(G,R)
idm0ce - Elegant Mask w/(G,P)
idm0cf - Elegant Mask w/(R,P)
idm0d0 - Elegant Mask w/(R,G,P)
idm0d1 - Golden Lynx (no Stones)
idm0d2 - Stone (Green)
idm0d3 - Stone (Red)
idm0d4 - Stone (Blue)
idm0d5 - Golden Lynx w/(G)
idm0d6 - Golden Lynx w/(R)
idm0d7 - Golden Lynx w/(B)
idm0d8 - Golden Lynx w/(G,R)
idm0d9 - Golden Lynx w/(G,B)
idm0da - Golden Lynx w/(R,B)
idm0db - Golden Lynx w/(G,R,B)
idm01a - Amo case 1
idm001 - Grenade 2
idm01b - Hourglass
idm01c - Herbs 1
idm01d - Stone Tablet
idm01e - Lion Ornament
idm01f - Goat Ornament
idm002 - Grenade 3
idm02a - Killer7
idm02b - Killer7 w/Silencer
idm02c - Shotgun
idm02d - Striker
idm02e - Rifle
idm02f - Rifle (semi-auto)
idm003 - Matilda
idm03a - Moonstone (Right half)
idm03b - Insignia Key
idm03c - Round Insignia
idm03d - False Eye
idm03e - Custom TMP
idm03f - Silencer (Handgun) 1
idm004 - Amo case 2
idm005 - Health Spray
idm05a - Elegant Headdress
idm05b - Antique Pipe
idm05c - Gold Bangle w/ Pearls
idm05d - Amber Ring
idm05e - Beerstein (No Catseye)
idm05f - Catseye 1
idm006 - Herbs 2
idm06a - Amo case 3
idm06b - Rifle w/Scope
idm06c - Rifle (semi-auto) w/ Scope
idm06d - Rocket Launcher 1
idm06e - King's Grail
idm06f - Queen's Grail
idm007 - Amo case 3
idm07a - Blue Moonstone
idm07b - Key to the Mine
idm008 - Egg 2
idm08a - Brass Pocket Watch 1
idm08b - Old Key
idm08c - Camp Key
idm08d - Dynamite
idm08e - Lift Activation Key (Separate Ways)
idm08f - Gold Bangle
idm009 - Egg 3
idm09a - Crown
idm09b - Crown Jewel
idm09c - Royal Insignia
idm09d - Crown with Jewels
idm09e - Crown with an insignia
idm09f - Salazar Family Crown
idm010 - Ada Crossbow
idm011 - Arrow case or Bowgun Bolts case
idm012 - Herb vial 3
idm013 - Herb vial 4
idm014 - Herb vial 5
idm015 - Herb vial 6
idm016 - Herb vial 7
idm017 - Rocket Launcher 2
idm018 - Amo case 4
idm019 - Herbs 3
idm020 - Amo case 4
idm021 - Punisher
idm022 - Scope (Mine Thrower)?
idm023 - Handgun
idm024 - Handgun (with Silencer)
idm025 - Red9 *many morph obj included*
idm026 - Red9 w/stock *many morph obj included*
idm027 - Blacktail
idm028 - Mine Thrower
idm029 - Broken Butterfly
idm030 - TMP
idm031 - Activation Key 1
idm032 - TMP w/ Stock
idm033 - Activation Key 1
idm034 - Chicago Typewriter
idm035 - Rocket Launcher 3
idm036 - Mine Thrower + Scope
idm037 - Handcannon
idm038 - Knife
idm039 - Serpent Ornament
idm040 - unknown object
idm041 - P.R.L. 412
idm042 - Stock (Red9)
idm043 - Stock (TMP)
idm044 - Scope (Rifle)
idm045 - Scope (semi-auto rifle)
idm046 - Mine Cartridge
idm047 - Shotgun (Ada's)
idm051 - Rifle (semi-auto) w/ Infrared Scope
idm052 - Krauser's Bow
idm053 - Chicago Typewriter w/foregrip
idm056 - Velvet Blue
idm057 - Emerald
idm058 - Pearl Pendant 1
idm059 - Brass Pocket Watch 2
idm060 - Catseye (Red)
idm061 - Catseye (Yellow)
idm062 - Beerstein w/(G)
idm063 - Beerstein w/(R)
idm064 - Beerstein w/(Y)
idm065 - Beerstein w/(G,R)
idm066 - Beerstein w/(G,Y)
idm067 - Beerstein w/(R,Y)
idm068 - Beerstein w/(G,R,Y)
idm069 - Moonstone (Left half)
idm070 - Staff of Royalty
idm072 - Arrow case or Bowgun Bolts case
idm074 - Card Key 1
idm076 - Catseye (green)
idm077 - Ruby
idm080 - Golden/Platimnum Sword
idm081 - Iron Key (Separate Ways)
idm082 - Stone of Sacrifice
idm083 - Card Key 2
idm084 - Card Key 3
idm085 - Piece of the Holy Beast, Panther
idm086 - Piece of the Holy Beast, Serpent
idm087 - Piece of the Holy Beast, Eagle
idm088 - Jet-ski Key
idm089 - Pearl Pendant 2
idm090 - Elegant Perfume Bottle
idm091 - Mirror w/ Pearls & Rubies
idm092 - Card Key 4
idm093 - Elegant Chessboard
idm094 - Riot Gun
idm095 - Black Bass
idm096 - Hourglass w/ gold decor 2
idm097 - Black Bass 2
idm098 - Illuminados Pendant
idm099 - Rifle + ScopeIDM
Resident Evil 4\BIO4\SS\cmn
(not sure what these are but from considering what we see below it appears to contain what models are dropped by enemies)?
itm00 - Magnum ammo
itm0e - Grenade/flash/incendiary
itm01 - Grenade/flash/incendiary
itm1a - Grenade/flash/incendiary
itm02 - Grenade/flash/incendiary
itm04 - Amo box 2
itm05 - Health Spray
itm06 - Herb plant 1
itm6a - Amo box 3
itm07 - Amo box 4
itm18 - Amo box 5
itm19 - Herb plant 2
itm20 - Amo box 6
itm46 - unknown Object (case)?
itm72 - Arrows or Bowgun Bolts
itm78 - Pesetas
itm95 - Black Bass 1
itm97 - Black Bass 2
itm00 - Magnum ammo
itm0e - Grenade/flash/incendiary
itm01 - Grenade/flash/incendiary
itm1a - Grenade/flash/incendiary
itm02 - Grenade/flash/incendiary
itm04 - Amo box 2
itm05 - Health Spray
itm06 - Herb plant 1
itm6a - Amo box 3
itm07 - Amo box 4
itm18 - Amo box 5
itm19 - Herb plant 2
itm20 - Amo box 6
itm46 - unknown Object (case)?
itm72 - Arrows or Bowgun Bolts
itm78 - Pesetas
itm95 - Black Bass 1
itm97 - Black Bass 2
Resident Evil 4\BIO4\SS\eng--->ss_pzzl.dat
These are the BIN files for models seen in the inventory case. Files in this list refer to 3b000001.pack texture file.
Special note about their ID #s: These ID's values are 1/2 the decimal value and then converted to HEX. For example, the Handgun ID is 70, so the equation is: 70 divided by 2 = 35. Converting 35 from to DEC to HEX = a HEX value of 23. 23 is the handgun ID in the ITA file.
000 - Magnum ammo
002 - Grenade
006 - Matilda
010 - First Aid Spray
012 - Herb Pant
016 - Egg
024 - Plaga Sample
032 - Bowgun
034 - Arrows
036 - Herb Vial
066 - Punisher?
068 - Scope (Mine Thrower)
070 - handgun
074 - Red9
078 - Blacktail
082 - Broken Butterfly
084 - Killer7
088 - Shotgun (many morph files)
090 - Striker
092 - Riffle
094 - Rifle (semi-auto)
096 - TMP
104 - Chicago Typewrter (straightl clip)
106 - Rocket Launcher
108 - Mine Thrower
110 - Hand Cannon
112 - knife
124 - Custom TMP
126 - Silencer
130 - P.R.L. 412
132 - Stock (Red9)
134 - Stock (TMP)
136 - Scope (Rifle)
138 - Scope (semi-auto rifle)
140 - Ammo box 2
142 - Shotgun (Ada's)
164 - Krauser's Bow
166 - Chicago Typewrter (cylindrical clip)
228 - Arrows
298 - Black Bass 1
302 - Black Bass 2
340 - Scope (Mine Thrower) 2
394 - Infrared Scope
296 - Riot Gun
402 - Attache Case (smallest)
403 - Attache Case
404 - Attache Case
405 - Attache Case (largest)
Special note about their ID #s: These ID's values are 1/2 the decimal value and then converted to HEX. For example, the Handgun ID is 70, so the equation is: 70 divided by 2 = 35. Converting 35 from to DEC to HEX = a HEX value of 23. 23 is the handgun ID in the ITA file.
000 - Magnum ammo
002 - Grenade
006 - Matilda
010 - First Aid Spray
012 - Herb Pant
016 - Egg
024 - Plaga Sample
032 - Bowgun
034 - Arrows
036 - Herb Vial
066 - Punisher?
068 - Scope (Mine Thrower)
070 - handgun
074 - Red9
078 - Blacktail
082 - Broken Butterfly
084 - Killer7
088 - Shotgun (many morph files)
090 - Striker
092 - Riffle
094 - Rifle (semi-auto)
096 - TMP
104 - Chicago Typewrter (straightl clip)
106 - Rocket Launcher
108 - Mine Thrower
110 - Hand Cannon
112 - knife
124 - Custom TMP
126 - Silencer
130 - P.R.L. 412
132 - Stock (Red9)
134 - Stock (TMP)
136 - Scope (Rifle)
138 - Scope (semi-auto rifle)
140 - Ammo box 2
142 - Shotgun (Ada's)
164 - Krauser's Bow
166 - Chicago Typewrter (cylindrical clip)
228 - Arrows
298 - Black Bass 1
302 - Black Bass 2
340 - Scope (Mine Thrower) 2
394 - Infrared Scope
296 - Riot Gun
402 - Attache Case (smallest)
403 - Attache Case
404 - Attache Case
405 - Attache Case (largest)
This section is for Enemy & Player BIN models that will be updated regularly
(thanks to @jonahthemann for this list)
pl16_000 = body
pl16_002 = eyes & head (no face, no mouth)
pl16_004 = face & eyelashes
pl16_005 = hair
pl16_007 = neck
pl16_008 = head used when beheaded (entire head w/ hair, face, eyes, and eyelashes)
pl16_010 = knife
pl16_013 = right hand
pl16_014 = left hand (relaxed)
pl16_015 = left hand (clenched)
pl16_016 = left hand (relaxed)
pl16_017 = left hand (open)
pl16_018 = left hand (clenched)
pl16_019 = left hand (clenched)
pl16_021 = right hand (clenched)
pl16_102 = grenade
pl16_108 = rocket
pl16_118 = bullet casing
pl16_121 = egg
pl16_133 = crossbow bolt
pl16_137 = hookshot gun
pl16_147 = left hand (pointed index finger)
pl02 (NPC Ada)
pl02_000 - body
pl02_002 - face
pl02_004 - neck lace or arm band?
pl02_005 - hair
pl02_007 - dress
pl02_008 - dress ribbons
pl02_014 - right hand
pl02_015 - left hand
pl02_103 - grenade
pl02_109 = crossbow bolt
pl02_119 = bullet casing
pl02_122 = egg
pl0a (Mercs Krauser)
pl0a_001 - legs & feet *
pl0a_002 - head 1
pl0a_004 - torso and arms
pl0a_006 - torso and arms with mutated arm
pl0a_007 - decapitation neck hole
pl0a_008 - head 2
pl0a_009 - knife
pl0a_010 - arrows & arrow holder
pl0a_014 - right hand 1
pl0a_015 - right hand 2
pl0a_016 - left hand 1
pl0a_017 - left hand 2
pl0a_020 - back & arm (skin effect is mapped to 0019.dds but gets texture from 0700000?) nulling model will remove effect
pl0a_102 - grenade
pl0a_108 - rocket
pl0a_121 - egg
pl0a_133 - arrow
em16 (contains Bella Sisters and chainsaws)
em16_158 - dynamite
em16_256 - chainsaw 1
em16_258 - chainsaw 2
em16_444 - right hand 1
em16_445 - right hand 2
em16_446 - right hand 3
em16_447 - right hand 4
em16_448 - right hand 5
em16_449 - left hand 1
em16_450 - left hand 2
em16_451 - left hand 3
em16_452 - left hand 4
em16_453 - female body 1 (dress)
em16_455 - female head 1
em16_456 - female decapitation stump 1
em16_457 - female body 2 (dress)
em16_459 - female head 2
em16_460 - female decapitation stump 2
em16_461 - female head 3 (bandaged)
em16_463 - female head bonnet 1
em16_456 - kitchen knife
em16_472 - male body 1
em16_474 - male head 1
em16_475 - male decapitation stump 1
em16_476 - male body 2
em16_478 - male head 2
em16_479 - male decapitation stump 2
em16_480 - hooded mask (potato sack)
em16_589 - ?? ice pick?
em16_592 - pitchfork
em16_603 - hat 1
em16_606 - hat 2
em16_609 - hat 3
em16_612 - glasses
em16_614 - scythe
em16_616 - hatchet
em16_620 - stick for torch
em16_629 - plaga tentacle
em1c (contains Cultists & Garradors)
em1c_158 - dynamite
em1c_351 - spiked shield
em1c_504 - robed cultist 1
em1c_506 - robed cultist 1 head
em1c_507 - decapitation neck area
em1c_508 - cultist head opening up
em1c_510 - hooded cultist (head & sholders)
em1c_511 - hooded cultist (head)
em1c_512 - right hand 1
em1c_513 - right hand 2
em1c_514 - right hand 3
em1c_515 - right hand 4
em1c_516 - left hand 1
em1c_517 - left hand 2
em1c_518 - left hand 3
em1c_519 - left hand 4
em1c_520 - left hand 5
em1c_521 - necklace?
em1c_523 - necklace?
em1c_525 - robe?
em1c_527 - evil helmet
em1c_529 - horned beast head
em1c_531 - cultist head 1
em1c_537 - cultist body (robed) 1
em1c_539 - cultist head 2
em1c_541 - garrador1 full (T-pose)
em1c_543 - garrador2 full (T-pose) (armored)
em1c_545 - chain hanging form garrador neck
em1c_547 - unknown (looks like staff)?
em1c_589 - unknown pointed stick
em1c_618 - death sickle
em1c_620 - stick or club
em1c_622 - crossbow with arrow
em1c_624 - arrow
em1c_626 - war mace
em1c_640 - unknown alien looking thing
em1b (contains Cultists & Garradors)
(see 'emab' list below this for a more updated list. THese should all be the same)
em1c_158 - dynamite
em1b_351 - spiked shield
em1b_504 - robed cultist 1 body
em1b_506 - robed cultist 1 head
em1b_507 - decapitation neck area
em1b_508 - cultist 1 head opening up
em1b_510 - cultist hood (head & shoulder robe)
em1b_511 - cultist hood (head robe)
em1b_512 - right hand 1
em1b_513 - right hand 2
em1b_514 - right hand 3
em1b_515 - right hand 4
em1b_516 - left hand 1
em1b_517 - left hand 2
em1b_518 - left hand 3
em1b_519 - left hand 4
em1b_520 - left hand 5
em1b_521 - necklace?
em1b_523 - necklace?
em1b_525 - center robe?
em1b_527 - evil helmet
em1b_529 - horned beast head
em1b_531 - cultist head 2
em1b_535 - cultist head 3
em1b_541 - garrador1 full (T-pose)
em1b_545 - GARRADOR CHAIN
em1b_547 - insect?
em1b_589 - unknown pointed stick
em1b_618 - death sicle
em1b_620 - stick or club
em1b_622 - crossbow with arrow
em1b_624 - arrow
em1b_626 - war mace
em1b_640 - Plaga
emab - (variant of em1b)
emab_504 - Robe emab_505.TPL Robe1 and MORE
emab_506 - Head 1
emab_507 - Decap (all heads)
emab_508 - Head 1 Melting
emab_509.TPL FACE1
emab_510 - Hood
emab_511 - Face covering
emab_512 to 520 - Hands
emab_521 - Silver necklace emab_522.TPL
emab_523 - Golden necklace emab_524.TPL
emab_525 - Sash
emab_527 - Helmet emab_528.TPL BULLETPROOF
emab_529 - Goat Mask emab_530.TPL
emab_531 - Head ??
emab_534.TPL Robe2
emab_535 - Head 2 emab_536.TPL
emab_541 - Garrador
emab_545 - Garrador Chain
emab_547 - Garrador Plaga
emab_589 - Spike?
emab_618 - Sythe
emab_620 - Torch
emab_622 - Crossbow
emab_624 - Arrow
emab_626 - Mace
emab_640 - Plaga
em36 - Iron Maiden & Regenerator
Regenerator
000 - groin and thighs
001 - abdomen front and back
002 - abdomen with hole
003 - top of head
004 - slice of head
005 - Right Arm & Hand
006 - Right Arm stump
007 - Left Arm & Hand
008 - Left Arm stump
009 - Right leg and foot
010 - Right leg stump
011 - Lower Left leg and foot
012 - Left leg stump
013 - Torso, coat, no arms, no guts half-head
014 - Half torso cover
Iron Maiden
017 - groin and thighs
018 - abdomen front and back
019 - hole in abdomen
020 - top of head
021 - slice of head
022 - Right Arm & Hand
023 - Right Arm stump
024 - Left Arm & Hand
025 - Left Arm stump
026 - Right leg and foot
027 - Right leg stump
028 - Left leg and foot
029 - Left leg stump
030 - Torso, coat, no arms, no guts half-head
031 - Half torso cover
em39 - (Krauser enemy model)
em39_001 - legs & feet
em39_002 - head
em39_003 - ammo vest
em39_004 - beret (hat)1
em39_005 - knife holder?
em39_006 - right hand 1
em39_007 - right hand 2
em39_008 - right hand 3
em39_009 - right hand 4
em39_010 - left hand 1
em39_011 - left hand 2
em39_017 - torso and arms
em39_018 - beret (hat)2
em39_022 - right arm and torso 1
em39_023 - mutated left arm
em39_024 - mutated left arm *sharp* 1
em39_029 - right arm and torso 2
em39_031 - grenade
em39_040 - TMP special
em39_041 - bullets
em39_051 - arrow
em39_302 - Legs, feet, right arm & torso
em39_303 - head 2
em39_304 - mutated left arm 2 *sharp* 2
Leon (pl00 & pl08)
pl00
000bin-001tpl---main body
002bin-003tpl---face
004bin-003tpl---face
005bin-003tpl---hair
006bin-001tpl---jacket
007bin-003tpl---neck used when beheaded
008bin-003tpl---head used when beheaded
009bin-001tpl---knife ( usable )
010bin-011tpl---scar on face after the battle with Krauser (but pl00 does not need this ?)
012bin-???tpl --- knife handle when it's on Leon's chest
014bin-013tpl---right hand
015bin-013tpl---right hand
016bin-013tpl---left hand
017bin-013tpl---left hand
018bin-013tpl---left hand
019bin-013tpl---left hand
020bin-013tpl---left hand all pistols
021bin-013tpl---left hand mine thrower
0108 BIN - rocket
0114 bin rocket launcher
pl08 (almost same as pl00)
only below is different from pl00
006bin----case of knife
012bin----knife handle when it's on Leon's chest
EDIT - 5-2023
Here is a link to the original pl08 BIN, TPL and MTL files. These were extracted using the OLD BIN Tools which create proper MTL files that reference the correct textures.
Ada Wong
pl16 - same file order for pl0b & pl0c
pl00
000bin-001tpl---main body
002bin-003tpl---face
004bin-003tpl---face
005bin-003tpl---hair
006bin-001tpl---jacket
007bin-003tpl---neck used when beheaded
008bin-003tpl---head used when beheaded
009bin-001tpl---knife ( usable )
010bin-011tpl---scar on face after the battle with Krauser (but pl00 does not need this ?)
012bin-???tpl --- knife handle when it's on Leon's chest
014bin-013tpl---right hand
015bin-013tpl---right hand
016bin-013tpl---left hand
017bin-013tpl---left hand
018bin-013tpl---left hand
019bin-013tpl---left hand
020bin-013tpl---left hand all pistols
021bin-013tpl---left hand mine thrower
0108 BIN - rocket
0114 bin rocket launcher
pl08 (almost same as pl00)
only below is different from pl00
006bin----case of knife
012bin----knife handle when it's on Leon's chest
EDIT - 5-2023
Here is a link to the original pl08 BIN, TPL and MTL files. These were extracted using the OLD BIN Tools which create proper MTL files that reference the correct textures.
Ada Wong
pl16 - same file order for pl0b & pl0c
(thanks to @jonahthemann for this list)
pl16_000 = body
pl16_002 = eyes & head (no face, no mouth)
pl16_004 = face & eyelashes
pl16_005 = hair
pl16_007 = neck
pl16_008 = head used when beheaded (entire head w/ hair, face, eyes, and eyelashes)
pl16_010 = knife
pl16_013 = right hand
pl16_014 = left hand (relaxed)
pl16_015 = left hand (clenched)
pl16_016 = left hand (relaxed)
pl16_017 = left hand (open)
pl16_018 = left hand (clenched)
pl16_019 = left hand (clenched)
pl16_021 = right hand (clenched)
pl16_102 = grenade
pl16_108 = rocket
pl16_118 = bullet casing
pl16_121 = egg
pl16_133 = crossbow bolt
pl16_137 = hookshot gun
pl16_147 = left hand (pointed index finger)
pl02 (NPC Ada)
pl02_000 - body
pl02_002 - face
pl02_004 - neck lace or arm band?
pl02_005 - hair
pl02_007 - dress
pl02_008 - dress ribbons
pl02_014 - right hand
pl02_015 - left hand
pl02_103 - grenade
pl02_109 = crossbow bolt
pl02_119 = bullet casing
pl02_122 = egg
pl0a (Mercs Krauser)
pl0a_001 - legs & feet *
pl0a_002 - head 1
pl0a_004 - torso and arms
pl0a_006 - torso and arms with mutated arm
pl0a_007 - decapitation neck hole
pl0a_008 - head 2
pl0a_009 - knife
pl0a_010 - arrows & arrow holder
pl0a_014 - right hand 1
pl0a_015 - right hand 2
pl0a_016 - left hand 1
pl0a_017 - left hand 2
pl0a_020 - back & arm (skin effect is mapped to 0019.dds but gets texture from 0700000?) nulling model will remove effect
pl0a_102 - grenade
pl0a_108 - rocket
pl0a_121 - egg
pl0a_133 - arrow
em16 (contains Bella Sisters and chainsaws)
em16_158 - dynamite
em16_256 - chainsaw 1
em16_258 - chainsaw 2
em16_444 - right hand 1
em16_445 - right hand 2
em16_446 - right hand 3
em16_447 - right hand 4
em16_448 - right hand 5
em16_449 - left hand 1
em16_450 - left hand 2
em16_451 - left hand 3
em16_452 - left hand 4
em16_453 - female body 1 (dress)
em16_455 - female head 1
em16_456 - female decapitation stump 1
em16_457 - female body 2 (dress)
em16_459 - female head 2
em16_460 - female decapitation stump 2
em16_461 - female head 3 (bandaged)
em16_463 - female head bonnet 1
em16_456 - kitchen knife
em16_472 - male body 1
em16_474 - male head 1
em16_475 - male decapitation stump 1
em16_476 - male body 2
em16_478 - male head 2
em16_479 - male decapitation stump 2
em16_480 - hooded mask (potato sack)
em16_589 - ?? ice pick?
em16_592 - pitchfork
em16_603 - hat 1
em16_606 - hat 2
em16_609 - hat 3
em16_612 - glasses
em16_614 - scythe
em16_616 - hatchet
em16_620 - stick for torch
em16_629 - plaga tentacle
em1c (contains Cultists & Garradors)
em1c_158 - dynamite
em1c_351 - spiked shield
em1c_504 - robed cultist 1
em1c_506 - robed cultist 1 head
em1c_507 - decapitation neck area
em1c_508 - cultist head opening up
em1c_510 - hooded cultist (head & sholders)
em1c_511 - hooded cultist (head)
em1c_512 - right hand 1
em1c_513 - right hand 2
em1c_514 - right hand 3
em1c_515 - right hand 4
em1c_516 - left hand 1
em1c_517 - left hand 2
em1c_518 - left hand 3
em1c_519 - left hand 4
em1c_520 - left hand 5
em1c_521 - necklace?
em1c_523 - necklace?
em1c_525 - robe?
em1c_527 - evil helmet
em1c_529 - horned beast head
em1c_531 - cultist head 1
em1c_537 - cultist body (robed) 1
em1c_539 - cultist head 2
em1c_541 - garrador1 full (T-pose)
em1c_543 - garrador2 full (T-pose) (armored)
em1c_545 - chain hanging form garrador neck
em1c_547 - unknown (looks like staff)?
em1c_589 - unknown pointed stick
em1c_618 - death sickle
em1c_620 - stick or club
em1c_622 - crossbow with arrow
em1c_624 - arrow
em1c_626 - war mace
em1c_640 - unknown alien looking thing
em1b (contains Cultists & Garradors)
(see 'emab' list below this for a more updated list. THese should all be the same)
em1c_158 - dynamite
em1b_351 - spiked shield
em1b_504 - robed cultist 1 body
em1b_506 - robed cultist 1 head
em1b_507 - decapitation neck area
em1b_508 - cultist 1 head opening up
em1b_510 - cultist hood (head & shoulder robe)
em1b_511 - cultist hood (head robe)
em1b_512 - right hand 1
em1b_513 - right hand 2
em1b_514 - right hand 3
em1b_515 - right hand 4
em1b_516 - left hand 1
em1b_517 - left hand 2
em1b_518 - left hand 3
em1b_519 - left hand 4
em1b_520 - left hand 5
em1b_521 - necklace?
em1b_523 - necklace?
em1b_525 - center robe?
em1b_527 - evil helmet
em1b_529 - horned beast head
em1b_531 - cultist head 2
em1b_535 - cultist head 3
em1b_541 - garrador1 full (T-pose)
em1b_545 - GARRADOR CHAIN
em1b_547 - insect?
em1b_589 - unknown pointed stick
em1b_618 - death sicle
em1b_620 - stick or club
em1b_622 - crossbow with arrow
em1b_624 - arrow
em1b_626 - war mace
em1b_640 - Plaga
emab - (variant of em1b)
emab_504 - Robe emab_505.TPL Robe1 and MORE
emab_506 - Head 1
emab_507 - Decap (all heads)
emab_508 - Head 1 Melting
emab_509.TPL FACE1
emab_510 - Hood
emab_511 - Face covering
emab_512 to 520 - Hands
emab_521 - Silver necklace emab_522.TPL
emab_523 - Golden necklace emab_524.TPL
emab_525 - Sash
emab_527 - Helmet emab_528.TPL BULLETPROOF
emab_529 - Goat Mask emab_530.TPL
emab_531 - Head ??
emab_534.TPL Robe2
emab_535 - Head 2 emab_536.TPL
emab_541 - Garrador
emab_545 - Garrador Chain
emab_547 - Garrador Plaga
emab_589 - Spike?
emab_618 - Sythe
emab_620 - Torch
emab_622 - Crossbow
emab_624 - Arrow
emab_626 - Mace
emab_640 - Plaga
em36 - Iron Maiden & Regenerator
Regenerator
000 - groin and thighs
001 - abdomen front and back
002 - abdomen with hole
003 - top of head
004 - slice of head
005 - Right Arm & Hand
006 - Right Arm stump
007 - Left Arm & Hand
008 - Left Arm stump
009 - Right leg and foot
010 - Right leg stump
011 - Lower Left leg and foot
012 - Left leg stump
013 - Torso, coat, no arms, no guts half-head
014 - Half torso cover
Iron Maiden
017 - groin and thighs
018 - abdomen front and back
019 - hole in abdomen
020 - top of head
021 - slice of head
022 - Right Arm & Hand
023 - Right Arm stump
024 - Left Arm & Hand
025 - Left Arm stump
026 - Right leg and foot
027 - Right leg stump
028 - Left leg and foot
029 - Left leg stump
030 - Torso, coat, no arms, no guts half-head
031 - Half torso cover
em39 - (Krauser enemy model)
em39_001 - legs & feet
em39_002 - head
em39_003 - ammo vest
em39_004 - beret (hat)1
em39_005 - knife holder?
em39_006 - right hand 1
em39_007 - right hand 2
em39_008 - right hand 3
em39_009 - right hand 4
em39_010 - left hand 1
em39_011 - left hand 2
em39_017 - torso and arms
em39_018 - beret (hat)2
em39_022 - right arm and torso 1
em39_023 - mutated left arm
em39_024 - mutated left arm *sharp* 1
em39_029 - right arm and torso 2
em39_031 - grenade
em39_040 - TMP special
em39_041 - bullets
em39_051 - arrow
em39_302 - Legs, feet, right arm & torso
em39_303 - head 2
em39_304 - mutated left arm 2 *sharp* 2
UDAS BIN FILES
Sometimes there are BIN models that can be found in the UDAS containers for rooms. These are often models that move which are controlled via instructions in the bio4.exe.
Their positions can be sometimes edited in a 3d program, but their positions will be relative to where they are set in the bio4.exe. It should be noted as well that the scale of these models is usually 100x smaller than stage models, so this needs to be taken into account if we are to change their positions (meaning you would make your SAT reference 100x smaller). In other scenarios, their positions are locked to other items, like ETM models. An example of this is the locks we see on ETM doors that require that we shoot them off.
There are many different uses for these types of models, so feel free to experiment and document what you find. One of my favorites is the little beetle we see flying away in r11f.
I have a huge list to make for these, and I haven't really documented them all, but I will update this post regularly when I have the time.
List of rooms with BIN files and short descriptions
R204
r204_27.BIN - chandelier that we can swing on
r204_41.BIN - pendant worn by enemy leader
R211
r211_27.BIN - one of the grails
r211_29.BIN - the other grail
r332
r332_27.BIN - huge crane
r332_35.BIN - vertical beam
r332_45.BIN - rocket (fired at Saddler)
r332_52.BIN - beam (thrown by Saddler)?
r332_59.BIN - sling that holds beams from huge crane
r332_60.BIN - rocket launcher (that Ada throws)
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