Abaixo apresento as descrições dos arquivos, não foi eu que fiz Autor desconhecido.
A lista é sobre a versão de PS2, mas serve também para as outras versões.
Descricao_dos_Arquivos PS2.txt =================================================
em1a.dat - Iluminados - História (r208, r209, r214)
em1b.dat - Iluminados & Garrador - História (r201, r20c)
em1c.dat - Iluminados & Garrador - História (r218)
em1Clow.dat - Iluminados & Garrador - The Mercenaries (r402) (jogando com Leon)
em1d.dat - Soldados & J.J. - História (r300, r320, r327)
em1Dlow.dat - Soldados & J.J. - The Mercenaries (r403) (jogando com Leon)
em1e.dat - Soldados & Mercador - História (r301, r303, r305, r30e, r315, r316, r31d)
em1f.dat - Soldados - História (r304, r30b, r30c, r30f, r311, r321, r330, r334)
em2a.dat - Armadilha para Urso & Explosiva - História & Separate Ways (r100, r105, r106, r107, r10a, r111, r113, r21a, r505)
em2b.dat - El Gigante - História (r119, r11e, r224)
em2c.dat - Verdugo - História (r221)
em2d.dat - Novistador - História (r205, r213, r21d)
em2e.dat - Aranhas (Sem Animações) - História & Separate Ways (r106, r507)
em2f.dat - Del Lago - História (r10b)
em3a.dat - Drones do Krauser - História (r31c)
em3b.dat - Caminhão de Ganados & Carroça com Barris Explosivos - História (r118, r11d, r200, r301, r303)
em3c.dat - Armaduras - História (r20e, r216)
em3d.dat - Helicóptero do Mike (Sem Animações) - História (r320)
em3e.dat - Modelos de Madeira dos Ganados, Salazar & Ashley (Sem Animações) - História - Sala de Tiro (r22c)
em3f.dat - Saddler Humano - Separate Ways (r51d)
em4c.dat - Iluminados & Garrador - O Jogo não carrega os dados deste arquivo ***
em4Clow.dat - Iluminados & Garrador - The Mercenaries (r402) (jogando com Ada)
em4d.dat - Soldados & J.J. - Assignment Ada & Separate Ways (r514, r518, r51b, r405, r40f, r411)
em4Dlow.dat - Soldados & J.J. - The Mercenaries (r403) (jogando com Ada)
em4e.dat - Canhões do Navio de Guerra - Separate Ways (r513)
em4f.dat - Soldados - Assignment Ada & Separate Ways (r512, r519, r51e, r406, r40a, r40b, r410, r40d)
em5c.dat - Iluminados & Garrador - O Jogo não carrega os dados deste arquivo ***
em5Clow.dat - Iluminados & Garrador - The Mercenaries (r402) (jogando com Hunk & Wesker)
em5d.dat - Soldados & J.J. - O Jogo não carrega os dados deste arquivo ***
em5Dlow.dat - Soldados & J.J. - The Mercenaries (r403) (jogando com Hunk & Wesker)
em5f.dat - Soldados - O Jogo não carrega os dados deste arquivo ***
em6c.dat - Iluminados & Garrador - O Jogo não carrega os dados deste arquivo ***
em6Clow.dat - Iluminados & Garrador - The Mercenaries (r402) (jogando com Krauser)
em6d.dat - Soldados & J.J. - O Jogo não carrega os dados deste arquivo ***
em6Dlow.dat - Soldados & J.J. - The Mercenaries (r403) (jogando com Krauser)
em6f.dat - Soldados - O Jogo não carrega os dados deste arquivo ***
em10.dat - Inimigos Base - Leon (Contém todas as animações de todos os tipos de inimigos) O Jogo não carrega os dados deste arquivo ***
em11.dat - Iluminados - História (r117, r202, r203, r207, r212, r217, r222, r226)
em12.dat - Ganados da Vila - História (r100, r103, r106, r107, r10a, r10c, r11a, r200)
em13.dat - Ganados da Vila & Mercador - História (r10f, r225)
em13low.dat - Ganados da Vila & Mercador - História (r104, r11c)
em14.dat - Iluminados & Mercador - História (r204, r20f, r211, r214, r227)
em15.dat - Ganados da Vila com Motoserra - História (r105, r21a, r21b)
em15low.dat - Ganados da Vila com Motoserra - História (r101)
em16.dat - Ganados da Vila com Motoserra - História (r11d, r223)
em16low.dat - Ganados da Vila com Motoserra - The Mercenaries (r400) (jogando com Leon)
em17.dat - Ganados da Vila - História (r108, r111, r113, r118)
em18.dat - Mercador - História & Separate Ways (r102, r10d, r10e, r112, r200, r202, r20b, r220, r229, r22a, r30a, r312, r31a, r329, r331, r501, r506, r508, r50d, r50e, r512, r513, r518, r51b, r51c)
em19.dat - Iluminados - História (r20d) (jogando com Ashley)
em20.dat - Soldados & Mega Dr.Salvador - O Jogo não carrega os dados deste arquivo ***
em20low.dat - Soldados & Mega Dr.Salvador - The Mercenaries (r404) (jogando com Leon)
em21.dat - Cães - História & Separate Ways (r100, r103, r119, r505)
em22.dat - Colmillos - História (r118, r11b, r20b)
em23.dat - Corvos - História & Separate Ways (r100, r105, r108, r109, r20a, r30a, r502, r506)
em24.dat - Cobras - História & Separate Ways (r108, r10a, r11a, r200, r20a, r213, r22a, r501, r502)
em25.dat - Plaga Aranha - História & Separate Ways (r20c, r20f, r214, r217, r21a, r228, r304, r30c, r50d, r50e, r50f, r510)
em26.dat - Vacas - História & Separate Ways (r101, r103, r500, r504, r505)
em27.dat - Peixes - História (r107, r10b, r10e, r11b)
em28.dat - Galinhas - História & Separate Ways (r101, r103, r500, r504, r505, r506)
em29.dat - Morcegos - História & Separate Ways (r106, r10e, r229, r507)
em30.dat - Leon & Plaga dos Ganados - Desconhecido - Sem uso - O Jogo não carrega os dados deste arquivo ***
em31.dat - Saddler Mutado - História (r332)
em32.dat - U-3 História (r31b)
em34.dat - Bitores Mendez (Humano), Salazar (Humano) & Verdugo com Capa - Desconhecido - Sem uso - O Jogo não carrega os dados deste arquivo ***
em35.dat - Bitores Mendez Mutado - História (r11f)
em36.dat - Regenerator & Iron Maiden - História (r306, r307, r308, r309, r30d, r310, r326)
em38.dat - Ramon Salazar Mutado - História (r228)
em39.dat - Jack Krauser - História, Assignment Ada & Separate Ways (r31c, r40e, r51c)
em40.dat - Iluminados - O Jogo não carrega os dados deste arquivo ***
em41.dat - Iluminados - O Jogo não carrega os dados deste arquivo ***
em42.dat - Ganados da Vila com Motoserra - Separate Ways (r502)
em43.dat - Soldados - O Jogo não carrega os dados deste arquivo ***
em44.dat - Ganado com a Jaqueta do Leon - Separate Ways (r504)
em45.dat - Ganados da Vila com Motoserra - O Jogo não carrega os dados deste arquivo ***
em46.dat - Ganados da Vila com Motoserra - Separate Ways (r501, r503, r50b)
em46low.dat - Ganados da Vila com Motoserra - The Mercenaries (r400) (jogando com Ada)
em50.dat - Soldados & Mega Dr.Salvador - Separate Ways (r513)
em50low.dat - Soldados & Mega Dr.Salvador - The Mercenaries (r404) (jogando com Ada)
em56.dat - Ganados da Vila com Motoserra - O Jogo não carrega os dados deste arquivo ***
em56low.dat - Ganados da Vila com Motoserra - The Mercenaries (r400) (jogando com Hunk & Wesker)
em60.dat - Soldados & Mega Dr.Salvador - O Jogo não carrega os dados deste arquivo ***
em60low.dat - Soldados & Mega Dr.Salvador - The Mercenaries (r404) (jogando com Hunk & Wesker)
em66.dat - Ganados da Vila com Motoserra - O Jogo não carrega os dados deste arquivo ***
em66low.dat - Ganados da Vila com Motoserra - The Mercenaries (r400) (jogando com Krauser)
em70.dat - Soldados & Mega Dr.Salvador - O Jogo não carrega os dados deste arquivo ***
em70low.dat - Soldados & Mega Dr.Salvador - The Mercenaries (r404) (jogando com Krauser)
em71.dat - El Gigante que enfrenta Ada - Separate Ways (r50a)
ema0.dat - Inimigos Base - Ada (Contém todas as animações de todos os tipos de inimigos) O Jogo não carrega os dados deste arquivo ***
ema1.dat - Iluminados - O Jogo não carrega os dados deste arquivo ***
ema2.dat - Ganados da Vila - Separate Ways (r505, r507)
ema3.dat - Ganados da Vila & Mercador - Separate Ways (r508)
ema3low.dat - Ganados da Vila & Mercador - O Jogo não carrega os dados deste arquivo ***
ema4.dat - Iluminados & Mercador - Separate Ways (r510)
ema5.dat - Ganados da Vila com Motoserra - Separate Ways (r504)
ema5low.dat - Ganados da Vila com Motoserra - Separate Ways (r500, r506)
ema7.dat - Ganados da Vila - O Jogo não carrega os dados deste arquivo ***
ema9.dat - Iluminados - O Jogo não carrega os dados deste arquivo ***
emaa.dat - Iluminados - O Jogo não carrega os dados deste arquivo ***
emab.dat - Iluminados & Garrador - Separate Ways (r50d, r50e, r50f)
emae.dat - Soldados & Mercador - Separate Ways (r516)
***** PL (Personagens & Veículos) *****
pl00.dat - Leon com Jaqueta
pl01.dat - Ashley
pl02.dat - Ada Separate Ways (NPC Não Jogável)
pl04.dat - Luis Sera (NPC Não Jogável)
pl05.dat - Ashley Pop Star
pl06.dat - Hunk
pl08.dat - Leon sem Jaqueta
pl09.dat - Leon com Colete
pl0a.dat - Krauser
pl0b.dat - Ada The Mercenaries
pl0c.dat - Ada Assignment Ada
pl0d.dat - Wesker
pl0e.dat - Jet-ski
pl0f.dat - Barco
pl10.dat - Leon R.P.D.
pl11.dat - Ashley (Modo Parceira)
pl14.dat - Luis Sera (Modo Parceiro)
pl15.dat - Ashley Pop Star (Modo Parceira)
pl16.dat - Ada Separate Ways
pl17.dat - Ashley com Armadura
pl18.dat - Ashley com Armadura (Modo Parceira)
pl19.dat - Leon Mafioso
pl1a.dat - Leon sem Jaqueta com TMP (NPC Não Jogável)
***** WEP (Armas & Personagens Desarmados) *****
wep00.dat - Leon Desarmado
wep01.dat - Punisher (Leon)
wep02.dat - Handgun (Leon)
wep03.dat - Red9 (Leon)
wep04.dat - Blacktail (Leon)
wep05.dat - Broken Butterfly (Leon)
wep06.dat - Killer7 (Leon)
wep07.dat - Shotgun (Leon)
wep08.dat - Striker (Leon)
wep09.dat - Rifle (Leon)
wep10.dat - Rifle (semi-auto) (Leon)
wep11.dat - TMP (Leon)
wep12.dat - Chicago Typewriter (Leon Normal & R.P.D.)
wep13.dat - Rocket Launcher (Leon)
wep14.dat - Mine Thrower (Leon)
wep15.dat - Handcannon (Leon)
wep16.dat - Knife (Leon)
wep17.dat - Matilda (Leon)
wep18.dat - Red9 com Stock (Leon)
wep19.dat - Grenades (Leon)
wep20.dat - TMP com Stock (Leon)
wep21.dat - Rifle com Scope (Leon)
wep24.dat - Rifle com Infrared Scope (Leon)
wep25.dat - Mine Thrower com Scope (Leon)
wep26.dat - Knife (Krauser)
wep27.dat - Custom TMP (Krauser)
wep28.dat - Krauser's Bow (Krauser)
wep29.dat - Custom TMP (Hunk)
wep30.dat - Grenades (Ada)
wep31.dat - Rifle (semi-auto) com Scope (Leon)
wep32.dat - Rifle (semi-auto) com Infrared Scope (Leon)
wep33.dat - Riot Gun (Leon)
wep34.dat - Ada Desarmada
wep35.dat - Hunk Desarmado
wep36.dat - Krauser Desarmado
wep37.dat - Wesker Desarmado
wep38.dat - Punisher (Ada)
wep39.dat - TMP (Ada)
wep40.dat - Rifle (semi-auto) (Ada)
wep41.dat - Hand Grenade (Hunk)
wep42.dat - Grenades (Krauser)
wep43.dat - Handgun com Silenciador (Wesker)
wep44.dat - Killer7 (Wesker)
wep45.dat - Grenades (Wesker)
wep46.dat - Infinite Launcher (Leon)
wep47.dat - Rifle (semi-auto) (Wesker)
wep48.dat - Shotgun (Ada)
wep49.dat - Chicago Typewriter (Ada)
wep50.dat - Bowgun (Ada)
wep51.dat - P.R.L. 412 (Leon)
wep52.dat - P.R.L. 412 (O jogo não carrega os dados deste arquivo) ***
wep54.dat - Blacktail (Ada)
wep55.dat - Chicago Typewriter (Leon Mafia)
***** SS_WEP (Animações das Armas & Personagens com a Maleta Aberta) *****
ss_wep00.dat - Leon Desarmado
ss_wep01.dat - Punisher (Leon)
ss_wep02.dat - Handgun (Leon)
ss_wep03.dat - Red9 (Leon)
ss_wep04.dat - Blacktail (Leon)
ss_wep05.dat - Broken Butterfly (Leon)
ss_wep06.dat - Killer7 (Leon)
ss_wep07.dat - Shotgun (Leon)
ss_wep08.dat - Striker (Leon)
ss_wep09.dat - Rifle (Leon)
ss_wep10.dat - Rifle (semi-auto) (Leon)
ss_wep11.dat - TMP (Leon)
ss_wep12.dat - Chicago Typewriter (Leon Normal e R.P.D.)
ss_wep13.dat - Rocket Launcher (Leon)
ss_wep14.dat - Mine Thrower (Leon)
ss_wep15.dat - Handcannon (Leon)
ss_wep16.dat - Knife (Leon)
ss_wep17.dat - Matilda (Leon)
ss_wep19.dat - Grenades (Leon)
ss_wep28.dat - Krauser's Bow (Krauser)
ss_wep29.dat - Custom TMP (Hunk)
ss_wep30.dat - Grenades (Ada)
ss_wep33.dat - Riot Gun (Leon)
ss_wep34.dat - Ada Desarmada
ss_wep35.dat - Hunk Desarmado
ss_wep36.dat - Krauser Desarmado
ss_wep37.dat - Wesker Desarmado
ss_wep38.dat - Punisher (Ada)
ss_wep39.dat - TMP (Ada)
ss_wep40.dat - Rifle (semi-auto) (Ada)
ss_wep41.dat - Grenades (Hunk)
ss_wep42.dat - Grenades (Krauser)
ss_wep43.dat - Handgun (Wesker)
ss_wep44.dat - Killer7 (Wesker)
ss_wep45.dat - Grenades (Wesker)
ss_wep47.dat - Rifle (semi-auto) (Wesker)
ss_wep48.dat - Shotgun (Ada)
ss_wep49.dat - Chicago Typewriter (Ada)
ss_wep50.dat - Bowgun (Ada)
ss_wep51.dat - P.R.L. 412 (Leon)
ss_wep54.dat - Blacktail (Ada)
ss_wep55.dat - Chicago Typewriter (Leon Mafia)
***** SS (Imagens e Texturas) *****
Core.dat - Imagens referentes ao Hud, Laser da Arma e etc., Textos e outros arquivos referentes as cores etc...
title.dat - Imagens referentes a Tela Título do Modo História.
ada_c01.dat - Imagens referentes ao final do 1º Capítulo do Modo Separate Ways.
ada_c02.dat - Imagens referentes ao final do 2º Capítulo do Modo Separate Ways.
ada_c03.dat - Imagens referentes ao final do 3º Capítulo do Modo Separate Ways.
ada_c04.dat - Imagens referentes ao final do 4º Capítulo do Modo Separate Ways.
ada_rep.dat - Imagens e textos referentes ao Ada's Report (Relatórios da Ada).
ada_res.dat - Imagens referentes ao final do 5º Capítulo do Modo Separate Ways e Desbloqueio da Chicago Typewriter.
ada_sub.dat - Imagens referentes aos nomes dos Capítulos do Modo Separate Ways.
ada_ttl.dat - Imagens referentes a Tela Título do Modo Separate Ways.
chap01.dat - Imagens referentes ao final do 1º Capítulo do Modo História.
chap02.dat - Imagens referentes ao final do 2º Capítulo do Modo História.
chap03.dat - Imagens referentes ao final do 3º Capítulo do Modo História.
chap04.dat - Imagens referentes ao final do 4º Capítulo do Modo História.
chap05.dat - Imagens referentes ao final do 5º Capítulo do Modo História.
chap06.dat - Imagens referentes ao final do 6º Capítulo do Modo História.
chap07.dat - Imagens referentes ao final do 7º Capítulo do Modo História.
id22c.dat - Imagens referentes ao resultado final no mini game no Estande de Tiro.
id51f.dat - Imagens referentes ao Movie Browser (Todas as Imagens das Cutscenes do jogo em Miniatura).
id333.dat - Imagem que aparece após os créditos finais.
id400.dat - Imagens referentes as pontuações no Modo The Mercenaries.
map_obj1.dat - Imagens e Modelos referentes a localização do personagem no mapa (estes modelos 3D são apenas um quadrado ou triângulo pequeno).
map_obj2a.dat - Imagens e Modelos referentes a localização do personagem no mapa (estes modelos 3D são apenas um quadrado ou triângulo pequeno).
map_obj2b.dat - Imagens e Modelos referentes a localização do personagem no mapa (estes modelos 3D são apenas um quadrado ou triângulo pequeno).
map_obj2c.dat - Imagens e Modelos referentes a localização do personagem no mapa (estes modelos 3D são apenas um quadrado ou triângulo pequeno).
map_obj3a.dat - Imagens e Modelos referentes a localização do personagem no mapa (estes modelos 3D são apenas um quadrado ou triângulo pequeno).
map_obj3b.dat - Imagens e Modelos referentes a localização do personagem no mapa (estes modelos 3D são apenas um quadrado ou triângulo pequeno).
map_obj3c.dat - Imagens e Modelos referentes a localização do personagem no mapa (estes modelos 3D são apenas um quadrado ou triângulo pequeno).
map_obj3d.dat - Imagens e Modelos referentes a localização do personagem no mapa (estes modelos 3D são apenas um quadrado ou triângulo pequeno).
map_obj3e.dat - Imagens e Modelos referentes a localização do personagem no mapa (estes modelos 3D são apenas um quadrado ou triângulo pequeno).
map_obj3f.dat - Imagens e Modelos referentes a localização do personagem no mapa (estes modelos 3D são apenas um quadrado ou triângulo pequeno).
map_obj4a.dat - Imagens e Modelos referentes a localização do personagem no mapa (estes modelos 3D são apenas um quadrado ou triângulo pequeno).
map_obj4b.dat - Imagens e Modelos referentes a localização do personagem no mapa (estes modelos 3D são apenas um quadrado ou triângulo pequeno).
map_obj4c.dat - Imagens e Modelos referentes a localização do personagem no mapa (estes modelos 3D são apenas um quadrado ou triângulo pequeno).
map_obj4d.dat - Imagens e Modelos referentes a localização do personagem no mapa (estes modelos 3D são apenas um quadrado ou triângulo pequeno).
map_obj4e.dat - Imagens e Modelos referentes a localização do personagem no mapa (estes modelos 3D são apenas um quadrado ou triângulo pequeno).
map_obj4f.dat - Imagens e Modelos referentes a localização do personagem no mapa (estes modelos 3D são apenas um quadrado ou triângulo pequeno).
map_obj4g.dat - Imagens e Modelos referentes a localização do personagem no mapa (estes modelos 3D são apenas um quadrado ou triângulo pequeno).
map_obj5a.dat - Imagens e Modelos referentes a localização do personagem no mapa (estes modelos 3D são apenas um quadrado ou triângulo pequeno).
map_obj5b.dat - Imagens e Modelos referentes a localização do personagem no mapa (estes modelos 3D são apenas um quadrado ou triângulo pequeno).
map_obj5c.dat - Imagens e Modelos referentes a localização do personagem no mapa (estes modelos 3D são apenas um quadrado ou triângulo pequeno).
map_obj5d.dat - Imagens e Modelos referentes a localização do personagem no mapa (estes modelos 3D são apenas um quadrado ou triângulo pequeno).
map_obj5e.dat - Imagens e Modelos referentes a localização do personagem no mapa (estes modelos 3D são apenas um quadrado ou triângulo pequeno).
map_obj5f.dat - Imagens e Modelos referentes a localização do personagem no mapa (estes modelos 3D são apenas um quadrado ou triângulo pequeno).
map_obj5g.dat - Imagens e Modelos referentes a localização do personagem no mapa (estes modelos 3D são apenas um quadrado ou triângulo pequeno).
map_obj5h.dat - Imagens e Modelos referentes a localização do personagem no mapa (estes modelos 3D são apenas um quadrado ou triângulo pequeno).
omk_pzzl.dat - Imagens, Modelos e Textos referentes ao Inventário dos Personagens (Ada, Hunk, Krauser e Wesker).
omk_r0.dat - Imagens referentes ao Modo The Mercenaries (Tela Final, Resultados e Desbloqueios).
omk_r1.dat - Imagens referentes ao Modo The Mercenaries (Tela Final, Resultados e Desbloqueios).
omk_s0.dat - Imagem da Tela de desbloqueio da P.R.L. 412.
omk_t0.dat - Imagens do Modo The Mercenaries (Tela Título, Seleção de Personagens, Cenários e Tela Título do Assignment Ada).
omk_t1.dat - Imagens do Modo The Mercenaries (Tela Título, Seleção de Personagens, Cenários e Tela Título do Assignment Ada).
op01.dat - Textos referentes as Chamadas de Rádio (Hunnigan, Salazar e Saddler).
op02.dat - Textos referentes as Chamadas de Rádio (Hunnigan, Salazar e Saddler).
op03.dat - Textos referentes as Chamadas de Rádio (Hunnigan, Salazar e Saddler).
option.dat - Imagens da Tela de Opções (Loading, Configurações e etc.).
result.dat - Imagens do resultado final do Modo História, Desbloqueio da Matilda, Infinite Launcher e Handcannon.
save_e.dat - Imagens referentes a Máquina de Escrever (Tela de Salvamento do jogo no Idioma Inglês).
save_f.dat - Imagens referentes a Máquina de Escrever (Tela de Salvamento do jogo no Idioma Francês).
save_g.dat - Imagens referentes a Máquina de Escrever (Tela de Salvamento do jogo no Idioma Alemão).
save_i.dat - Imagens referentes a Máquina de Escrever (Tela de Salvamento do jogo no Idioma Italiano).
save_s.dat - Imagens referentes a Máquina de Escrever (Tela de Salvamento do jogo no Idioma Espanhol).
ss_cap.dat - Imagens em Miniatura referentes aos 24 Bonecos ganhos no mini-game do Estande de Tiro (r22c).
ss_cmmn.dat - Imagens e Textos referentes a Tela de Fundo do Inventário (Maleta Aberta).
ss_file.dat - Imagens e Textos referentes ao Menu onde aparecem os Arquivos pegos durante o jogo.
ss_item.dat - Imagens e Textos referentes aos Tesouros e Chaves do Inventário (Maleta Aberta).
ss_map.dat - Imagens e Modelos referentes ao Mapa do jogo.
ss_oc101.dat - Imagens e Modelos referentes as Chamadas de Rádio (Hunnigan).
ss_oc102.dat - Imagens e Modelos referentes as Chamadas de Rádio (Hunnigan).
ss_oc103a.dat - Imagens e Modelos referentes as Chamadas de Rádio (Hunnigan).
ss_oc103b.dat - Imagens e Modelos referentes as Chamadas de Rádio (Hunnigan).
ss_oc104.dat - Imagens e Modelos referentes as Chamadas de Rádio (Hunnigan).
ss_oc105.dat - Imagens e Modelos referentes as Chamadas de Rádio (Hunnigan).
ss_oc106.dat - Imagens e Modelos referentes as Chamadas de Rádio (Hunnigan).
ss_oc107.dat - Imagens e Modelos referentes as Chamadas de Rádio (Hunnigan).
ss_oc108.dat - Imagens e Modelos referentes as Chamadas de Rádio (Hunnigan).
ss_oc109.dat - Imagens e Modelos referentes as Chamadas de Rádio (Hunnigan).
ss_oc110.dat - Imagens e Modelos referentes as Chamadas de Rádio (Hunnigan).
ss_oc111.dat - Imagens e Modelos referentes as Chamadas de Rádio (Hunnigan).
ss_oc112.dat - Imagens e Modelos referentes as Chamadas de Rádio (Hunnigan).
ss_oc201.dat - Imagens e Modelos referentes as Chamadas de Rádio (Hunnigan).
ss_oc202.dat - Imagens e Modelos referentes as Chamadas de Rádio (Salazar).
ss_oc203.dat - Imagens e Modelos referentes as Chamadas de Rádio (Salazar).
ss_oc204.dat - Imagens e Modelos referentes as Chamadas de Rádio (Salazar).
ss_oc205.dat - Imagens e Modelos referentes as Chamadas de Rádio (Salazar).
ss_oc206.dat - Imagens e Modelos referentes as Chamadas de Rádio (Salazar).
ss_oc301.dat - Imagens e Modelos referentes as Chamadas de Rádio (Saddler).
ss_oc302.dat - Imagens e Modelos referentes as Chamadas de Rádio (Saddler).
ss_oc303.dat - Imagens e Modelos referentes as Chamadas de Rádio (Saddler).
ss_oc304.dat - Imagens e Modelos referentes as Chamadas de Rádio (Saddler).
ss_oc305.dat - Imagens e Modelos referentes as Chamadas de Rádio (Hunnigan).
ss_pzzl.dat - Imagens, Modelos e Textos referentes ao Inventário do Leon.
ss_shop.dat - Imagens referentes aos Itens e Tesouros do Menu de Compra no Mercador.
ss_tel01.dat - Imagens e Modelos referentes a Hunnigan (Este arquivo não pode ser extraído ou editado no PS2).
ss_term.dat - Termos de uso do jogo, este arquivo não pode ser extraído ou editado.
Lista de inimigos RE4 MODELS.txt ==============================================
em1a "Zealot Leader"
Spoiler
- em1a00.pmd Zealot body
- em1a01.pmd Zealot head
- em1a04.pmd Zealot mask & hood A (same as before)
- em1a05.pmd Zealot mask & hood B (same as before)
em1b "Purple Zealot"
Spoiler
- em1b00.pmd Zealot body
- em1b01.pmd Zealot head
- em1b04.pmd Zealot mask & hood A (same as before)
- em1b05.pmd Zealot mask & hood B (same as before)
em1c "Garrador"
Spoiler
- em1c00.pmd Garrador full body + claws
em1d "Armour Garrador"
Spoiler
- em1d00.pmd Garrador full body, with armor + claws
em1e "Ganado Soldier Variations"
Spoiler
- em1e00.pmd Ganado with Coat A
- em1e00a.pmd Ganado with Coat B
- em1e00b.pmd Ganado with Vest A
- em1e00c.pmd Ganado with Coat C
- em1e01.pmd Ganado head A
- em1e01a.pmd Ganado neck
- em1e01b.pmd Ganado head B
- em1e01c.pmd Ganado Head C
- em1e01d.pmd Ganado Head D
- em1e01e.pmd Ganado with helmet and facial bandanna A
- em1e01h.pmd Ganado Head E
- em1e01i.pmd Ganado Head F
- em1e01k.pmd Ganado Head G
- em1e01l.pmd Ganado Head H
- em1e01m.pmd Ganado Head I
- em1eac00.pmd Full Facial/Head Covering (hole for eyes) A
- em1eac01.pmd Upper head bandanna A
- em1eac02.pmd Half-facial bandanna (covers mouth and nose) B
- em1eac03.pmd Vest with belt and bags attached on right-side
- em1eac04.pmd Suspenders with front chest covering
- em1eac05.pmd Tied half-facial mouth (covers mouth and nose)A
- em1eac06.pmd Upper head bandanna B
- em1eac07.pmd Half-facial bandanna (covers mouth and nose) C
- em1eac08.pmd Suspenders with sidepacks/backbags attached to belt, also has neck
- em1eac09.pmd Arms and collarbone/neck shirt section
- em1eac10.pmd Full Facial/Head Covering B
- em1eac11.pmd Upper head bandanna B
- em1eac12.pmd Vest with front small bags, back large bags
- em1eac13.pmd Vest with large bag on left side, two long bags on back
- em1eac14.pmd Vest with belt across from right shoulder
- em1elh00.pmd Left hand neutral
- em1elh01.pmd Left hand grabbing
- em1elh02.pmd Left hand pointing
- em1elh03.pmd Left hand fist
- em1elh04.pmd Left hand different fist
- em1erh00.pmd Right hand neutral
- em1erh01.pmd Right hand grabbing
- em1erh02.pmd Right hand pointing
- em1erh03.pmd Right hand fist
- em1erh04.pmd Right hand different fist
em1f "Psycho Salvador"
Spoiler
- em1f00.pmd Psycho Salvador full body
em2a "Traps"
Spoiler
- em2a00.pmd Bear trap
- em20a01.pmd Explosives trap A
- em20a02.pmd Explosives trap B
em2b "El Gigante"
Spoiler
- em2b00.pmd El Gigante A (minus face)
- em2b00a.pmd El Gigante with thorns/spikes in it's body (minus face)
- emb200b.pmd El Gigante B (minus face)
- emb200c.pmd El Gigante C (minus face)
- emb201.pmd El Gigante face A & collar
- emb201a.pmd El Gigante face B has a slight collar
- emb201b.pmd El Gigante face C (has a long, pointy nose)
- emb201c.pmd El Gigante face D, has collar and also has additional armor
em2c "Verdugo"
Spoiler
- em2c00.pmd Verdugo full body
- em2c01.pmd Verdugo tail
em2d "Novistador"
Spoiler
- em2d00.pmd Novistador A full-body, minus wings
- em2d02.pmd Novistador B full-body, minus wings
- em2d04.pmd Novistador C full-body with wings
em2e "Spider"
Spoiler
- em2e00.pmd Spider B full-body
- em2e01.pmd Spider B full-body
em2f "Del Lago"
Spoiler
- em2f00.pmd Del Lago full-body
em3a "Drones"
Spoiler
- em3a00.pmd Drones
- em3a01.pmd Missile/Bomb
- em3a02.pmd Creeper Drone
em3b "Truck with Explosives"
Spoiler
- em3b00.pmd Truck A, has broken windscreen
- em3b00a.pmd Truck B, windscreen has been barred
em3c "Armadura" (Suit of Armor enemies)
Spoiler
- em3c00.pmd Armadura A full body
- em3c00a.pmd Armadura B full body, has feather decoration on the helmet
- em3c01.pmd Armadura A joints & under-armor
- em3c01a.pmd Armadura B joints and under-armor
- em3carm1.pmd Armadura Axe
- em3carm2.pmd Armadura Sword
em3e "Shooting Range Target Base"
Spoiler
- em3ea01.pmd Target A with hole, representing headshot
- em3eb01.pmd Target B with hole, representing headshot
- em3ed01.pmd Target B, with left arm raised also has a hole, representing headshot
em3f "Osmund Saddler (Seperate Ways)"
Spoiler
- em3f00..pmd Full-body, minus hands and head
- em3f01.pmd Head, and surcoat/cape
- em3f02.pmd Tentacle A
- em3f03.pmd Tentacle B
- em3flh00.pmd Left hand neutral
- em3frh00.pmd Right hand neutral
em4b "Missile Turret"
Spoiler
- em4b00.pmd Full Missile turret
em4e "Machine Gun Turret"
Spoiler
- em4e00.pmd Full machine gun turret
em10 "Don Jose"
Spoiler
- em1000.pmd Don Jose body
- em1000lo.pmd Low poly Don Jose body
- em1001.pmd Don Jose head
- em1001a.pmd Don Jose neck
- em1001alo.pmd Low poly Don Jose neck
- em1001lo.pmd Low poly Don Jose head
- em10lh00.pmd Left-Hand neutral
- em10lh00lo.pmd Low poly left-hand neutral
- em10lh01.pmd Left-Hand Gripping
- em10lh01lo.pmd Low poly left-hand gripping
- em10lh02.pmd Left-hand pointing
- em10lh02l0.pmd Low-poly left hand pointing
- em10lh03.pmd Left-Hand fist
- em10lh03lo.pmd Low-poly left hand fist
- em10rh00.pmd Right-hand neutral
- em10rh00lo.pmd Low poly right hand neutral
- em10rh01.pmd Right-hand gripping
- em10rh01lo.pmd Low poly right hand gripping
- em10rh02.pmd Right hand pointing
- em10rh02lo.pmd Low poly right hand pointing
- em10rh03.pmd Right hand fist
- em10rh03lo.pmd Low poly right hand fist
- em10rh04.pmd Another right-hand fist
- em10rh04lo.pmd Another right-hand fist
em11 "Maria"
Spoiler
- em1101.pmd Maria body
- em110lo.pmd Low poly Maria body
- em1101.pmd Maria head
- em1101lo.pmd Low poly Maria head
- em1101a.pmd Maria neck
- em1101alo.pmd Low poly Maria neck
- em11lh00.pmd Left hand neutral
- em11lh00lo.pmd Low poly left hand neutral
- em11lh01.pmd Left Hand Grabbing
- em11lh01lo.pmd Low poly left hand grabbing
- em11lh02.pmd Left hand pointing
- em11lh02lo.pmd Low poly left hand pointing
- em11lh03.pmd Left hand fist
- em11lh03lo.pmd Low poly left hand fist
- em11rh00.pmd Right hand neutral
- em11rh00lo.pmd Low poly right hand neutral
- em11rh01.pmd Right hand grabbing
- em11rh01lo.pmd Low poly right hand grabbing
- em11rh02.pmd Right hand pointing
- em11rh02lo.pmd Low poly right hand pointing
- em11rh03.pmd Right hand fist
- em11rh03lo.pmd Low poly right hand fist
em12 "Isabel"
Spoiler
- em1200.pmd Isabel body
- em1200lo.pmd Low poly Isabel body
- em1201.pmd Isabel head
- em1201lo.pmd Low poly Isabel head
- em1201a.pmd Isabel neck
- em1201alo.pmd Low poly Isabel neck
- em1203.pmd "Bella Sister ~ Isabel" Head version
- em12lh00.pmd Left hand neutral
- em12lh00lo.pmd Low poly left hand neutral
- em12lh01.pmd Left hand grabbing
- em12lh01lo.pmd Low poly left hand grabbing
- em12lh02.pmd Left hand pointing
- em12lh02lo.pmd Low poly left hand pointing
- em12lh03.pmd Left hand fist
- em12lh03lo.pmd Low poly left hand fist
- em12rh00.pmd Right hand neutral
- em12rh00lo.pmd Low poly right hand neutral
- em12rh01.pmd Right hand grabbing
- em12rh01lo.pmd Low poly right hand grabbing
- em12rh02.pmd Right hand pointing
- em12rh02lo.pmd Low poly right hand pointing
- em12rh03.pmd Right hand fist
- em12rh03lo.pmd Low poly right hand fist
em13 "Don Manuel"
Spoiler
- em1300.pmd Don Manuel body
- em1300lo.pmd Low poly Don Manuel body
- em1301.pmd Don Manuel head
- em1301lo.pmd Low poly Don Manuel head
- em1301a.pmd Don Manuel neck
- em1301alo.pmd Low poly Don Manuel neck
- em13lh00.pmd Left hand neutral
- em13lh00low.pmd Low poly left hand neutral
- em13lh01.pmd Left hand grabbing
- em13lh01lo.pmd Low poly left hand grabbing
- em13lh02.pmd Left hand pointing
- em13lh02lo.pmd Low poly left hand pointing
- em13lh03.pmd Left hand fist
- em13lh03lo.pmd Low poly left hand fist
- em13rh00.pmd Right hand neutral
- em13rh00lo.pmd Low poly right hand neutral
- em13rh01.pmd Right hand grabbing
- em13rh01lo.pmd Low poly right hand grabbing
- em13rh02.pmd Right hand pointing
- em13rh02lo.pmd Low poly right hand pointing
- em13rh03.pmd Right hand fist
- em13rh03lo.pmd Low poly right hand fist
em14 "J.J"
Spoiler
- em1400.pmd J.J.'s Full-Body + Machine gun.
em15 "Don Esteban"
Spoiler
- em1500.pmd Don Esteban body
- em1500lo.pmd Low poly Don Esteban body
- em1501.pmd Don Esteban head
- em1501lo.pmd Low poly Don Esteban head
- em1501a.pmd Don Esteban neck
- em1501alo.pmd Low poly Don Esteban neck
- em15lh00.pmd Left Hand neutral
- em15lh00lo.pmd Low poly left hand neutral
- em15lh01.pmd Left hand grabbing
- em15lh01lo.pmd Low poly left hand grabbing
- em15lh02.pmd Left hand pointing
- em15lh02lo.pmd Low poly left hand pointing
- em15lh03.pmd Left hand fist
- em15lh03lo.pmd Low poly left hand fist
- em15rh00.pmd Right hand neutral
- em15rh00lo.pmd Low poly right hand neutral
- em15rh01.pmd Right hand grabbing
- em15rh01lo.pmd Low poly right hand grabbing
- em15rh02.pmd Right hand pointing
- em15rh02lo.pmd Low poly right hand pointing
- em15rh03.pmd Right hand fist
- em15rh03lo.pmd Low poly right hand fist
em16 "Don Diego" & "Dr. Salvador"
Spoiler
- em1600.pmd Don Diego & Dr. Salvador body
- em1600lo.pmd Low poly Don Diego & Dr. Salvador body
- em1601.pmd Don Diego Head
- em1601lo.pmd Low poly Don Diego head
- em1601a.pmd Don Diego & Dr. Salvador neck
- em1601alo.pmd Low poly Don Diego & Dr. Salvador neck
- em1603.pmd Dr. Salvador Head variation
- em1603a.pmd Super Salvador head variation
- em16lh00.pmd Left hand neutral
- em16lh00lo.pmd Low poly left hand neutral
- em16lh01.pmd Left hand grabbing
- em16lh01lo.pmd Low poly left hand grabbing
- em16lh02.pmd Left hand pointing
- em16lh02lo.pmd Low poly left hand pointing
- em16lh03.pmd Left hand fist
- em16lh03lo.pmd Low poly left hand fist
- em16rh00.pmd Right hand neutral
- em16rh00lo.pmd Low poly right hand neutral
- em16rh01.pmd Right hand grabbing
- em16rh01lo.pmd Low poly right hand grabbing
- em16rh02.pmd Right hand pointing
- em16rh02lo.pmd Low poly right hand pointing
- em16rh03.pmd Right hand fist
- em16rh03lo.pmd Low poly right hand fist
em18 "Merchant"
Spoiler
- em1800.pmd Merchant Face (eyes, nose), rucksack, boots and shins to below the kneecap
- em1801.pmd Merchant hood, bandanna
- em1802.pmd Merchant's cloak left-side that opens
- em1802a.pmd Merchant's back with pants hem behind it
- em1803.pmd Merchant Front, with left shoulder and belts/holsters on front
- em1804.pmd Merchant's coat + arms, coat is missing side that opens
- em18lh00.pmd Left hand neutral
- em18rh00.pmd Right hand neutral
em19 "Standard Zealot" (Zealot with masks, shields, Purple Zealot and Zealot Leader Mask)
Spoiler
- em1900.pmd Standard Zealot body
- em1901.pmd Zealot head
- em1901a.pmd Zealot neck
- em1901b.pmd Zealot head, broken/open from the jaw
- em1904.pmd Zealot Mask A (Hood + mask, mouth is visible)
- em1905.pmd Zealot Mask B (Hood + full face mask)
- em19ac00.pmd Zealot Necklace A
- em19ac01.pmd Zealot Necklace B
- em19ac02.pmd Zealot Surcoat A
- em19ac03.pmd Zealot Metal Mask A
- em19ac04.pmd Zealot Bull Mask
- em19ac05.pmd Zealot Metal Mask B
- em19ac06.pmd Zealot Metal Mask B again
- em19ac07.pmd Zealot Surcoat B
- em19lh00.pmd Left hand neutral
- em19lh01.pmd Left hand grabbing
- em19lh02.pmd Left hand pointing
- em19lh03.pmd Left hand fist
- em19lh04.pmd A different Left hand fist
- em19rh00.pmd Right hand neutral
- em19rh01.pmd Right hand grabbing
- em19rh02.pmd Right hand pointing
- em19rh03.pmd Right hand fist
- em19rh03.pmd A different Right hand fist
em20 "Ganado Soldier (Demented) Variations"
Spoiler
- em2000.pmd Ganado Soldier body
- em2000a.pmd Ganado Spiked Armor & spiked hammer
- em2001a.pmd Demented Ganado Gas Mask A (stiched to head)
- em2001b.pmd Demented Ganado Head A (with spikes in left side of head)
- em2001c.pmd Demented Gas Mask Ganado Head B (with barbed wire)
em21 "Hewie" (Colmillos without Plaga)
Spoiler
- em2100.pmd Hewie body A
- em2101.pmd Hewie body B (Injured)
em22 "Colmillos"
Spoiler
- em2200.pmd Colmillos body
em23 "Crow"
Spoiler
- em2300.pmd Crow body, minus wings
- em2301.pmd Wings expanded
- em2302.pmd Wings tucked/closed
em24 "Snake?!"
Spoiler
- em2400.pmd Snake body
em25 "Plaga with Legs"
Spoiler
- em2500.pmd Plaga type with legs
em26 "Bull"
Spoiler
- em2600.pmd Bull Full-body A
- em2601.pmd Bull Full-body B
em27 "Bass"
Spoiler
- em2700.pmd Bass fish full-body
em28 "Chicken"
Spoiler
- em2800.pmd Chicken full-body A
- em2801.pmd Chicken full-body B
em29 "Bat"
Spoiler
- em2900.pmd Full bat body (with wings expanded)
em31 "Osmund Saddler (Spider Mutation)"
Spoiler
- em3100.pmd Spider Saddler's legs
- em3101.pmd Saddler's Head, Giant eye within his mouth
- em3102.pmd Saddler's dangling body, right arm and legs are mutated and left arm is fine.
em32 "U3 / It"
Spoiler
- em3200.pmd U3 Upper body
- em3201.pmd U3 Lower body
- em3202.pmd U3 Clawed Tail
em35 "Bitores Mendez Mutated"
Spoiler
- em3500.pmd Mendez upper body
- em3501.pmd Mendez lower body
- em3501a.pmd Mendez injured upper body
- em3501b.pmd Mendez injured lower body
em36 "Regenerator" & "Iron Maiden"
Spoiler
- em3600.pmd upper leg & hips (no knee caps)
- em3601.pmd Chest Front & Back
- em3601a.pmd Chest front & Back, with hole in the middle
- em3602.pmd Top of head with eyes only
- em3602a.pmd Mid-face
- em3603.pmd Right arm and hand
- em3603a.pmd Piece of upper right arm / joint
- em3604.pmd Left arm and hand
- em3604a.pmd Piece of upper left arm / joint
- em3605.pmd Lower right leg & foot
- em3605a.pmd Right kneecap / piece of right leg
- em3606.pmd Lower left leg & foot
- em3606a.pmd Left kneecap / piece of left leg
- em3607.pmd Regenerator Upper chest (with back), shoulders, lower head and neck
- em3607a.pmd Neck piece
- em3610.pmd Iron Maiden upper legs & hips
- em3611.pmd Iron Maiden chest & back
- em3611a.pmd Iron Maiden chest & back, with hole in the middle
- em3612.pmd Iron Maiden upper head
- em3612a.pmd Iron Maiden Mid-face
- em3613.pmd Iron Maiden right arm and hand
- em3613a.pmd Iron Maiden piece of upper right arm / joint
- em3614.pmd Iron Maiden left arm and hand
- em3614a.pmd Iron Maiden piece of upper left arm / joint
- em3615.pmd Iron Maiden lower right leg & foot
- em3615a.pmd Iron Maiden right kneecap / piece of right leg
- em3616.pmd Iron Maiden lower left leg & foot
- em3616a.pmd Iron Maiden left kneecap / piece of left leg
- em3617.pmd Iron Maiden Upper chest (with back), shoulders, lower head and neck
- em3617a.pmd Iron Maiden neck
em38 "Mutated Ramon Salazar"
Spoiler
- em3800.pmd Absorbed Verdugo Extension (Neck, head)
- em3800a.pmd Salazar Eye
- em3801.pmd Salazar tentacle
- em3802.pmd Mutated Upper & head
- em3803.pmd Flower head
em39 "Mutated Jack Krauser"
Spoiler
- em3900a.pmd Upper body (minus head, hands)
- em3900b.pmd Upper body A (minus left arm)
- em3900c.pmd Upper body B (minus left arm)
- em3901.pmd Lower legs + feet
- em3902.pmd Head A
- em3903.pmd Vest
- em3904.pmd Beret A
- em3904a.pmd Beret B
- em3905.pmd Knife handle
- em3906a.pmd Upper Mutated left arm
- em3907.pmd Mutated left arm blade
- em3910.pmd Full body (minus head, left arm and hands)
- em3911.pmd Head B
- em3912.pmd Full mutated arm and blade
- em39lh00.pmd Left hand neutral
- em39lh02.pmd Left hand fist
- em39rh00.pmd Right hand neutral
- em39rh01.pmd Right hand fist
- em39rh02.pmd Right hand gripping
- em39rh03.pmd Right hand, different fist
em44 "Jacket Thief Ganado"
Spoiler
- em4400.pmd Full-body (minus head, hands)
- em4401.pmd Head and neck
- em4401a.pmd Neck/Collarbone area
em81 "Osmund Saddler Mutated (Spider Saddler) - Injured Version"
Spoiler
- em8100.pmd Mutated Legs
- em8101.pmd Mutated head with eye in Saddler's mouth
- em8102.pmd Mutated Saddler's body (right arm is a tentacle, left arm is fine and is missing both legs)
RE4room_List.txt ===========================================================
RE4room_List.txt ===========================================================
Taken from Resident Evil modding forums:
http://residentevilmodding.boards.net/thread/804/re4-uhd-ultimate-lfs-list
compiloed by JTeghius Kittius
Stage list
Steam\steamapps\common\Resident Evil 4\BIO4\
S0
r002 = debug room
r003 = debug room
r004 = debug room
r015 = doesn't work
S1
r100 = The first village area.
r101 = The main village
r102 = The underground area (after using the insignia key)
r103 = The farm past the main village
r104 = The area you wake up in with Luis
r105 = The chief's house
r106 = The road to the old house (running from the first boulder)
r107 = The area after using the two hexagon pieces
r108 = The graveyard
r109 = The El Gigante area
r10A = The swamp (place past El gig area)
r10B = Del Lago area
r10C = Area past Del Lago (night time)
r10D = Merchant place in the cave in the Del Lago area
r10E = The save room in the El Gig area
r10F = The lifts (near the end of the village)
r111 = The Main Village (night time)
r112 = The underground area (night time)
r113 = The farm past the main village (night time)
r117 = The graveyard (night time)
r118 = The church
r119 = El Gig area (night time)
r11A = The swamp (night time)
r11B = Del Lago area (night time)
r11C = Cabin area (Luis and Leon defend the cabin)
r11D = Split road, Camp (Bella sisters are here)
r11E = Split road, long road (Escape from El Gigante)
r11F = Torture barn (Mendez boss fight)
S2
r200 = Village to Castle Road (Cutscene, Escaping to the castle)
r201 = Main Castle Entrance (Cutscene, Salazar's introduction)
r202 = Castle Catapult road
r203 = Castle Front Door (Cutscene, Luis forgets the drug) (Ashley is spawned instantly here)
r204 = Ceremonial Chamber (Cutscene, Ashley gets kidnapped behind wall) (end of chapter 3-1)
r205 = Novistador Sewers
r206 = Luis' death area (Cutscene at start, Luis gets wang-paled) (end of chapter 3-3)
r207 = Platinum and Gold Sword Room (radio call at start)
r208 = Large room with enemies (protect Ashley while she uses the cranks)
r209 = Machine Gun Room (Red Zealot runs away to a machine gun) (Later, zealots with rocket launchers hide behind a painting)
r20A = Outdoor area (Free Broken Butterfly)
r20B = Garden Maze
r20C = Dining Room (shoot the bottle in the painting)
r20D = Ashley Area 1 (crawl under tables)
r20E = Ashley Area 2 (knights and picture puzzle)
r20F = Lifting Bridge room
r210 = Dragon room entrance (Leon tells Ashley to wait)
r211 = Grail offering Room
r212 = Queens Grail room (digger breaks through wall)
r213 = Novistador Hive (Cutscene, Ashley gets carried away by Novistadors)
r214 = Rotating Bridge outside clock tower
r215 = Salazar sends Leon down the pit then changes area
r216 = Kings grail room (knights appear)
r217 = Clock Tower (crates block the gears)
r218 = Tower (before Leon is sent down the pit) (two Garradors here)
r219 = Transport Cart
r21A = Underground Mines
r21B = Mines (Mine cart ride)
r21D = Novistador Cave
r220 = Save point after Verdugo
r221 = Verdugo Area
r222 = Dragon room
r223 = Mines (before two El gig area)
r224 = Furnace (two el gig area)
r225 = Outdoor area (offering to the lion) (after Novistador cave)
r226 = Giant Statue Room
r227 = Tower of death (cutscene, Leon impales Salazar's hand)
r228 = Salazar Boss room
r229 = Below pit (after Salazar sends Leon down the pit) (before Verdugo room)
r22A = Final area (Ada waits for Leon)
r22C = Target practice area
S3
r300: first island place (meet the First JJ)
r301: the army place over the other one (where you meet rocket launching soldiers)
r303: the the place in (where is a creepy soldier & the guy in fire)
r304: where you meet the first armored ganado and ashley in TV
r305: the guys where throwing dynamtie and arrows of where from a locked door
r306: central room (between first regenerator, cold room, and trash room)
r307: labo room (meet the first regenerator)
r308: cold room (infrared scope & regenerator)
r309: the other labo (meet the first iron maiden with key card)
r30a: the communication sender, final room in assigment ada
r30b: trash room ( with the big grab hand) (where leon and ashley jumps down)
r30c: the room where ashley is ,she and 2 big armored guys
r30d: the long way, befor the truck( many locked doors & 2 regenrators)
r30e: the room after ashleys jail
r30f: the truck room (first)
r310: trash ,down, you meet here 2 iron maidens
r311: the room after 2 irons maiden, where is a big ball , active it to smash a wall for the door
r312: little merchant room, the little room behinde the big truck room door
r315: you waked up in the room after the truck but after cutscene you goes to saddler and he takes ashley end of chapiter 5-2
r316: the room where saddler steals ashley ,, after seconds you go the room behinde where merchant is
r317: leon vs. krauser knife battle room
r318: laser room
r31a: the cave befor, the cave room befor u3(it) where merchant is
r31b: u3(it) area
r31c: krauser area
r31d: are after u3, and befor krauser, the place where some soldiers are camping
r320: big battle area (the place after krauser area)
r321: the room after big battle are, the place where mike get killed... MIIIIIIIIKE!!!!
r325: the place after r321, where leon tryes to kill ada
r326: the creepiest room in the entire game, where the thing in the trash is, and the blind regenerator
r327: the room after r326, where is the last big fight with ganados, meet the 3rd JJ
r329: (where ada fights saddler room) geting ashley away with (cutscene)
r330: the laser operation room, (TAKE OUT THE DAM PARASITE OF BODYS)
r331: the room befor big saddler battle
r332: saddler area
r333: the last place in the game.
r334: second truck place
S4
r400 = Mercs Village
r402 = Mercs Castle
r403 = Mercs Island
r404 = Mercs Waterworld
S5
r500 = Seperate Ways 1st stage (main village)
r501 = Seperate Ways room after using insignia key (merchant here)
r502 = Seperate Ways cemetary (day time)
r503 = Seperate Ways church
r504 = Seperate Ways main village again
r505 = Seperate Ways farm
r506 = Seperate Ways room with merchant. (room where leon finds insignia key in main campaign)
r507 = Seperate Ways area after farm (area with cutscene of leon and luis taken away)
r508 = Seperate Ways ?
r509 = Seperate Ways the cabin
r50a = Seperate Ways el gigante area
r50b = Seperate Ways bella sister area (hut where leon would fight mendez)
r50c = Seperate Ways ?
r50d = seperate ways area where ada uses the hook shot to get the hourglass key item (leon finds broken butterfly here)
r50e = Seperate Ways hedge maze
r50f = Seperate Ways ?
r510 = Seperate Ways castle room where leon gets a free rocketlauncher ada sees AI leon here
r512 = Seperate Ways island tunnel 1st stage of ada ch4
r513 = Seperate Ways ship yard
r514 = Seperate Ways outside area connected to 512
r515 = Seperate Ways area with leons crashed bulldozer
r516 = Seperate Ways room connected to 515
r517 = Seperate Ways cutscene saving leon
r518 = Seperate Ways island outside area 1st stage of ada ch5
r519 = Seperate Ways area where mike's chopper is shot down
r51a = Seperate Ways ?
r51b = Seperate Ways area before krauser fight
r51C = Seperate Ways Krauser Boss area
r51D = Seperate Ways Saddler Boss area
r51E = Seperate Ways final area
S6
r600 = crash
r60A = crash
r60B = crash
r60C = crash
r60d
r60e
r60f
r601
r602
r603
r604
r605
r606
r607
r608
r609
r61a
S7
r700 = nope
r701 = nope
r702 = nope
r703 = nope
Enemy list
location for these files: Steam\steamapps\common\Resident Evil 4\BIO4\Em
Enemies
Em10 – ganado
Em11 – female ganado
Em12 – Fat female ganado (I think)
Em13 – Ganado
Em14 – J.J. (that prick with minigun)
Em15 – yet another Ganado
Em16 – Ganado
Em18 – merchant
Em19 – zelot
Em1a – zelot
Em1b – zelot
Em1c – Garrador (that blind wolverine guy)
Em1d – whoah another one EDIT: Garrador w/armor (The Flash)
Em1e – looks like one of the water world ganados
Em1f – doctor Salvatore (that maniac with chainsaw)
Em20 – big bad Ganado with armor and hammer island chapter (The Flash)
Em21 – wolf
Em22 – evil wolf
Em23 – crow
Em24 – snake (unfortunately not the solid one)
Em25 – facehugger parasite
Em26 – cow
Em27 – fish
Em28 – chicken
Em29 – ITS BAT(man)
Em2a – bear trap + explosives trap
Em2b – el gigante
Em2c – some creature, I think it that one that can become ivisible EDIT: novistador (The Flash)
Em2d – salazars right hand man
Em2e – spider
Em2f – lake monster
Em31 – dunno, Salazars tentackle?
Em32 – IT?
Em35 – chief mendez
Em36 – I think its regenerator
Em38 – mutated Salazar? (normal one probobly is here too)
Em39 – krauser (mutated one is also here)
Em3a – stationary flamethrower?
Em3b – truck
Em3c – knight armor
Em3e – no idea what this is. It looks like broken oar
Em3f – sadler
Em44 – some Ganado
Em4b – stationary cannon
Em4e – stationary minigun
Em81 – some tentacle, it looks same as em31
player list
location for these files: Steam\steamapps\common\Resident Evil 4\BIO4\Em\
Players
Pl00 – leon with jacket
Pl01 – Ashley
Pl02 – Ada EDIT:NPC Ada
pl03– Ashley Graham Beta Costume
pl04– Unused Red Jacket (With other unused textures from a beta sadler)
Pl04 – luis sera
Pl05 – Ashley 2nd outfit
Pl06 – hunk
Pl07 – policeman
Pl08 – leon without jacket
Pl09 – leon with tactical vest
Pl0a – krauser (I think its that playable one) EDIT: merc Krauser (The Flash)
Pl0b – looks like ada but the body is different EDIT: merc ada (The Flash)
Pl0c – Assignment ada
Pl0d – Wesker
Pl0e – water scouter
Pl0f – motor boat
Pl10 – RPD leon
p11 - AshlEy (not sure which one)
pl12– Jill Valentine Red Dress (The same head from Remake)
pl14– Luis Sera with mustache
Pl16 – ada EDIT:Playable Ada in separete ways
Pl17 – Ashley knight
Pl19 – leon mafia outfit
Pl21 – leon without jacket (again?) EDIT:NPC Leon in separete way--- WRONG its ASHELY (mike edit)
Weapon list
files found in: \Steam\steamapps\common\Resident Evil 4\BIO4\Em
Punisher - wep01
Handgun - wep02
Red9 - wep03
Blacktail - wep04
Broken Butterfly - wep05
Killer7 - wep06
Shotgun - wep07
Striker - wep08
Bolt-Action Rifle - wep09
Semi-Auto Rifle - wep10
TMP - wep11
Chicago Typewriter - wep12
Rocket Launcher - wep13
Minethrower - wep14
Handcannon - wep15
Matilda - wep17
Hand grenade - wep19
Incendiary grenade - wep22
Flash grenade - wep23
different TMP ... Krausers? - wep27
Krauser's bow - wep28
Custom TMP (Hunk) - wep29
Riot Shotgun - wep33
Punisher (Ada) - wep38
TMP (Ada) - wep39
Semi-Auto Rifle (Ada) - wep40
Shotgun (Ada) - wep48
Chicago Typewriter (barrel magazine) - wep49
Crossbow (Ada) - wep50
PRL142 (inventory model) - wep51
PRL142 (ingame model) - wep52
Blacktail (Ada) - wep54
Chicago Typewriter (Ada) - wep55
Movies
This folder seems to contain the pre-rendered cutscenes. files found in: \Steam\steamapps\common\Resident Evil 4\BIO4\movie
the cutscene names are based and the stage name.
pretty much all of these seem to be the Seperate ways cutscenes and a few main game ones...
these are not .ifs files these files are a so called .sfd file
when i've figured out enough specific cutscenes i will list them in this section
Ranking
This folder seems to contain the files for the leaderboards. files found in: \Steam\steamapps\common\Resident Evil 4\BIO4\Ranking
Language files for the leaderboards and for the upload function of the leaderboard
Title
This folder seems to contain the files for the titlescreen/press start screen. files found in: \Steam\steamapps\common\Resident Evil 4\BIO4\Title
Language files for the Press Start screen
these are in a different folder but i'll list them here: Chapter screens for various languages.
files found in: \Steam\steamapps\common\Resident Evil 4\BIO4\SS\*language folder*
*language folders: eng, esp, fra, ger, ita, jpn.
includes chapter end screens for leon and ada.
Inventory/map
This folder seems to contain the files for the inventory. files found in: \Steam\steamapps\common\Resident Evil 4\BIO4\SS\item
contains files for bottlechaps, weapons and other inventory related objects
This folder seems to contain the files for the Map, more inventory related files and files for saving/loading. files found in: \Steam\steamapps\common\Resident Evil 4\BIO4\SS\cmn
NowLoading.fix.lfs - now loading screen
save_e.dat.lfs - english save menu
save_f.dat.lfs - french save menu
save_g.dat.lfs - german save menu
save_i.dat.lfs - italian save menu
save_j.dat.lfs - japanese save menu
save_s.dat.lfs - spanish save menu
map_obj *number* .dat.lfs - map parts
it looks if the map files are doubled up. they can also be found in:
\Steam\steamapps\common\Resident Evil 4\BIO4\SS\esy
Important looking/Others
there is a folder called Debug (location: Steam\steamapps\common\Resident Evil 4\BIO4\debug)
now this folder does not contain .ifs files but it has a .dat file, a .GC, a .ps2 and a config file with options not accesable in other config file/ the game's options.
TO BE EDITED AND UPDATED....!
wep list.txt =================================================================
wep list.txt =================================================================
Punisher - wep01
Handgun - wep02
Red9 - wep03
Blacktail - wep04
Broken Butterfly - wep05
Killer7 - wep06
Shotgun - wep07
Striker - wep08
Bolt-Action Rifle - wep09
Semi-Auto Rifle - wep10
TMP - wep11
Chicago Typewriter - wep12
Rocket Launcher - wep13
Minethrower - wep14
Handcannon - wep15
Krauser Knife - wep16
Matilda - wep17
Hand grenade - wep19
TMP with Stock - wep20
Rifle + scope - wep21
Incendiary grenade - wep22
Flash grenade - wep23
Rifle + infrared - wep24
Minethrower + scope - wep25
Krauser's knife - wep26
different TMP ... Krausers? - wep27
Krauser's bow - wep28
Custom TMP (Hunk) - wep29
Hand? for grenades - wep30
Rifle semi-auto + scope - wep31
Rifle semi-auto + infrared - wep32
Riot Shotgun - wep33
Punisher (Ada) - wep38
TMP (Ada) - wep39
Semi-Auto Rifle (Ada) - wep40
Infinite Rocket Launcher - wep46
Shotgun (Ada) - wep48
Chicago Typewriter (barrel magazine) - wep49
Crossbow (Ada) - wep50
PRL142 (inventory model) - wep51
PRL142 (ingame model) - wep52
Blacktail (Ada) - wep54
Chicago Typewriter (Ada) - wep55
pl00.txt =================================================================
pl00.txt =================================================================
pl00
000bin-001tpl---main body
002bin-003tpl---face
004bin-003tpl---face
005bin-003tpl---hair
006bin-001tpl---jacket
007bin-003tpl---neck used when beheaded
008bin-003tpl---head used when beheaded
009bin-001tpl---knife ( usable )
010bin-011tpl---scar on face after the battle with Krauser (but pl00 does not need this ?)
012bin-???tpl --- knife handle when it's on Leon's chest
014bin-013tpl---right hand
015bin-013tpl---right hand
016bin-013tpl---left hand
017bin-013tpl---left hand
018bin-013tpl---left hand
019bin-013tpl---left hand
020bin-013tpl---left hand all pistols
021bin-013tpl---left hand mine thrower
0108 BIN - rocket
0114 bin rocket launcher
pl08 (almost same as pl00)
only below is different from pl00
006bin----case of knife
012bin----knife handle when it's on Leon's chest
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